feedback5 WK: 自选编队 in the browser — the 干员调配 overlay's third tab 自选编队 (5阶 ×2, 6阶 ×2 slots; the slot picker lists the kitted picks of the tier with avatar, name, class, derived bonds and a 原型 / 已持有 tag; an owned pick chooses its skill and module — 集成战略 modules left out —, a prototype shows its locked skill; sp.pref.diy, export / import, 全部清空, synced as room.diy through the shared engine, welcome.diyKitted kept), the operator on shop / reward cards, own pieces (「自选」 tag, its model on bench and board), the detail card (pick's skill and module), placement and range previews, bond popups (own and a teammate's 自选 member), the result screen; new UI strings through t() with English; the e2e fast server's SP_START_LEVEL hook

Bonds of 自选 pieces checked everywhere membership is decided (the owner's reminder of 2026-10-05): the match's counts through the player's data view (煌 in 炎 and 维多利亚, one member per slot, 绝技 elites), the sim's bond effects through def.bonds (叙拉古 on deployment, 协防 ×1.2 / elite ×1.4), the client's strip, popups, cards and detail card. Golden unchanged.
Tests: test/ui/diy-ui.test.js (15), test/match/diy-bonds.test.js (4), test/i18n.test.js pins screens/diy.js; test/ui/diy.e2e.test.js (SP_E2E=1, run once: pass).
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sganggs committed 2026-10-06 00:13:31 +08:00
1 parent e480b1cb26
commit 0def7babfd
31 files changed
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@@ -162,7 +162,12 @@ export function ownerBoard(field, ownerId, extra = null) {
if (!fromField && !fromBattle) return null;
const board = [...(fromField || []), ...(fromBattle || [])]
.filter((u) => isObj(u) && u.ownerId === ownerId && u.kind === 'op' && typeof u.defId === 'string')
.map((u) => (Array.isArray(u.items) && u.items.length ? { kind: 'chess', id: u.defId, items: u.items.filter((x) => typeof x === 'string') } : { kind: 'chess', id: u.defId }));
.map((u) => {
const p = Array.isArray(u.items) && u.items.length ? { kind: 'chess', id: u.defId, items: u.items.filter((x) => typeof x === 'string') } : { kind: 'chess', id: u.defId };
// 0.2.0 自选编队: a DIY slot's unit names its operator (UnitInfo diy) — the popup counts it for that operator's bonds
if (isObj(u.diy) && typeof u.diy.charId === 'string') p.diy = u.diy;
return p;
});
return { board, hand: [], temp: [] };
}