feedback7: merge fb7-loadout — per-operator 潜能 (1–6) and 练度 (未精英化 / 精英1 / 精英2 / 精英2 Lv.60) set in 干员调配, defaults 潜能 6 and 精英2 Lv.60 (the owner's decision of 2026-10-08); PR #301 ported as one aligned list; #398 the skill frame, #400 REA-Y's heal text
- Conflicts (the branch started at ae22335c): the four i18n packs (union of keys), game.js DetailPanel props (ops + the
voices' voice=true), detailPanel.js resolveDetail (cultOpts + the voices' tap), match/views.js (both helpers),
docs/PLAYING.md and design/network.md merged line by line against the base. test/match/bosshp.test.js's ATK formula
now includes the unit's 练度 multiplier (cultMul).
- Grok review: MERGE AFTER FIXES — the note and the module card at the set potential fixed on the branch.
- Golden: every owned operator ×1.1 ATK / DEF / max HP by default — roster 49, bonds 46, fields 22, matches 18, diy 134
(stand-in battles and prototype picks unchanged). Broad node --test 5666 (0 fail after the bosshp formula; 2 skipped);
lint 0 errors; typecheck; i18n strict clean (1152 msgids).
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@@ -178,6 +178,19 @@ test('圣约送葬人 module REA-Y (已知悉): ASPD +12 with ≥ 2 enemies in r
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}
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});
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test('圣约送葬人 heals 50 per enemy hit with REA-Y or no module, 60 with REA-X (the REA-Y line\'s 12 is its ASPD, GitHub #400)', () => {
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for (const [moduleId, want] of [['uniequip_003_excu2', 50], ['uniequip_002_excu2', 60], ['none', 50]]) {
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const h = run({
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defs: { enemies: { enemy_dummy: dummy('enemy_dummy') } },
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units: [{ chessId: 'chess_char_5_01_b', row: 10, col: 4, moduleId }],
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enemies: [{ key: 'enemy_dummy', pos: [10, 5] }],
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});
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const u = h.unit('chess_char_5_01_b');
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assert.equal(u.profile.selfHeal, want, moduleId);
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done(h);
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}
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});
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// =================================================================================================================
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// 缇缇
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