feedback7: merge fb7-loadout — per-operator 潜能 (1–6) and 练度 (未精英化 / 精英1 / 精英2 / 精英2 Lv.60) set in 干员调配, defaults 潜能 6 and 精英2 Lv.60 (the owner's decision of 2026-10-08); PR #301 ported as one aligned list; #398 the skill frame, #400 REA-Y's heal text

- Conflicts (the branch started at ae22335c): the four i18n packs (union of keys), game.js DetailPanel props (ops + the
  voices' voice=true), detailPanel.js resolveDetail (cultOpts + the voices' tap), match/views.js (both helpers),
  docs/PLAYING.md and design/network.md merged line by line against the base. test/match/bosshp.test.js's ATK formula
  now includes the unit's 练度 multiplier (cultMul).
- Grok review: MERGE AFTER FIXES — the note and the module card at the set potential fixed on the branch.
- Golden: every owned operator ×1.1 ATK / DEF / max HP by default — roster 49, bonds 46, fields 22, matches 18, diy 134
  (stand-in battles and prototype picks unchanged). Broad node --test 5666 (0 fail after the bosshp formula; 2 skipped);
  lint 0 errors; typecheck; i18n strict clean (1152 msgids).
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sganggs committed 2026-10-08 22:35:33 +08:00
commit 0ced21d321
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@@ -96,6 +96,9 @@ export class PlayerViews {
nextEnemies: this.m.nextEnemiesFor(this),
// DESIGN §16: the effective operator loadout ({ [baseChessId]: { skill, module } }; chess not listed use defaults)
loadout: this.loadout,
// 0.2.2: the effective per-operator 潜能 / 练度 ({ [charId]: { potential, cultivate } }; operators not listed: 潜能 6,
// 精英2 Lv.60) — the client's cards compose the numbers from it (shared/potential.js)
ops: this.ops,
// 0.2.0 补位: the base chess ids this player fields as their stand-ins in this match (the not-owned list the seat had
// at the match start; [] = every operator owned) — the client shows these as their stand-ins (cards, pieces, the
// detail card, with a small 「替补」 mark)