feedback7: merge fb7-loadout — per-operator 潜能 (1–6) and 练度 (未精英化 / 精英1 / 精英2 / 精英2 Lv.60) set in 干员调配, defaults 潜能 6 and 精英2 Lv.60 (the owner's decision of 2026-10-08); PR #301 ported as one aligned list; #398 the skill frame, #400 REA-Y's heal text
- Conflicts (the branch started at ae22335c): the four i18n packs (union of keys), game.js DetailPanel props (ops + the
voices' voice=true), detailPanel.js resolveDetail (cultOpts + the voices' tap), match/views.js (both helpers),
docs/PLAYING.md and design/network.md merged line by line against the base. test/match/bosshp.test.js's ATK formula
now includes the unit's 练度 multiplier (cultMul).
- Grok review: MERGE AFTER FIXES — the note and the module card at the set potential fixed on the branch.
- Golden: every owned operator ×1.1 ATK / DEF / max HP by default — roster 49, bonds 46, fields 22, matches 18, diy 134
(stand-in battles and prototype picks unchanged). Broad node --test 5666 (0 fail after the bosshp formula; 2 skipped);
lint 0 errors; typecheck; i18n strict clean (1152 msgids).
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@@ -119,6 +119,10 @@ export class PlayerRound {
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u.skillIndex = lo.skillIndex;
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u.moduleId = lo.moduleId;
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}
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// 0.2.2: the potential / 练度 of an operator the player owns (the chess as itself, an owned 自选 pick — the player's
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// 干员调配 settings, 潜能 6 / 精英2 Lv.60 by default and for bots; never a stand-in's nor a prototype pick's)
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const cv = u.standIn ? null : this.cultivationFor(this.gd.chess(piece.id));
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if (cv) { u.potential = cv.potential; u.cultivate = cv.cultivate; }
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if (carry && carry.has(piece.uid)) u.carryState = carry.get(piece.uid);
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units.push(u);
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} else if (piece.kind === 'token') {
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