feedback7: merge fb7-loadout — per-operator 潜能 (1–6) and 练度 (未精英化 / 精英1 / 精英2 / 精英2 Lv.60) set in 干员调配, defaults 潜能 6 and 精英2 Lv.60 (the owner's decision of 2026-10-08); PR #301 ported as one aligned list; #398 the skill frame, #400 REA-Y's heal text

- Conflicts (the branch started at ae22335c): the four i18n packs (union of keys), game.js DetailPanel props (ops + the
  voices' voice=true), detailPanel.js resolveDetail (cultOpts + the voices' tap), match/views.js (both helpers),
  docs/PLAYING.md and design/network.md merged line by line against the base. test/match/bosshp.test.js's ATK formula
  now includes the unit's 练度 multiplier (cultMul).
- Grok review: MERGE AFTER FIXES — the note and the module card at the set potential fixed on the branch.
- Golden: every owned operator ×1.1 ATK / DEF / max HP by default — roster 49, bonds 46, fields 22, matches 18, diy 134
  (stand-in battles and prototype picks unchanged). Broad node --test 5666 (0 fail after the bosshp formula; 2 skipped);
  lint 0 errors; typecheck; i18n strict clean (1152 msgids).
This commit is contained in:
sganggs committed 2026-10-08 22:35:33 +08:00
commit 0ced21d321
82 files changed
+9156 -6840

No files matched your search

+28 -1
View File
@@ -1158,5 +1158,32 @@
"清空本机的统计数据": "清空本機的統計資料",
"本机数据:只保存在这个浏览器里,不会上传到服务器;同盟对局里队友的代号也会存在本机(导出文件里也有)。": "本機資料:只保存在這個瀏覽器裡,不會上傳到伺服器;同盟對局裡隊友的代號也會存在本機(匯出檔案裡也有)。",
"本机保存的统计数据无法读取,已另存为备份,从现在起重新记录。": "本機保存的統計資料無法讀取,已另存為備份,從現在起重新記錄。",
"有 {n} 条记录已损坏,已忽略。": "有 {n} 筆記錄已損毀,已略過。"
"有 {n} 条记录已损坏,已忽略。": "有 {n} 筆記錄已損毀,已略過。",
"攻回": "攻回",
"受回": "受回",
"自回": "自回",
"常驻": "常駐",
"瞬发": "瞬發",
"部署触发": "部署觸發",
"未精英化": "未精英化",
"精英阶段1": "精英階段1",
"精英阶段2": "精英階段2",
"精英阶段2-60级": "精英階段2-60級",
"潜能": "潛能",
"潜能 {n}": "潛能 {n}",
"练度": "練度",
"潜能与练度": "潛能與練度",
"满潜能 · 精英2 Lv.60": "滿潛能 · 精英2 Lv.60",
"干员持有中标记为未持有:替补干员没有潜能与练度;这里的设置在改回「持有」后生效": "幹員持有中標記為未持有:替補幹員沒有潛能與練度;這裡的設定在改回「持有」後生效",
"原型干员没有潜能与练度": "原型幹員沒有潛能與練度",
"模组仅在精锐形态生效": "模組僅在精銳形態生效",
"未持有(干员持有):由替补干员上场,替补干员没有潜能与练度": "未持有(幹員持有):由替補幹員上場,替補幹員沒有潛能與練度",
"含潜能与练度;": "含潛能與練度;",
"将 {nChanged} 名干员的技能、模组、潜能与练度恢复为默认配置?": "將 {nChanged} 名幹員的技能、模組、潛能與練度恢復為預設配置?",
"已导入 {n} 名干员的潜能与练度": "已匯入 {n} 名幹員的潛能與練度",
"精英1": "精英1",
"精英2": "精英2",
"精英2 Lv.60": "精英2 Lv.60",
"开始模拟前可调整干员携带的技能与模组,以及潜能与练度;干员的局内等级不可调整": "開始模擬前可調整幹員攜帶的技能與模組,以及潛能與練度;幹員的局內等級不可調整",
"默认满潜能、精英2 Lv.60(满加成)。官方的潜能取你自己的潜能,练度是自持有加成(已持有的同名干员的养成,攻击 / 防御 / 生命单独乘算);未持有的特许干员在官方按潜能1、没有加成,要照官方打请手动设为潜能1、未精英化。": "預設滿潛能、精英2 Lv.60(滿加成)。官方的潛能取你自己的潛能,練度是自持有加成(已持有的同名幹員的養成,攻擊 / 防禦 / 生命單獨乘算);未持有的特許幹員在官方按潛能1、沒有加成,要照官方打請手動設為潛能1、未精英化。"
}