feedback1c WK: 变形同构体 wearers in the bond popup's members and on their card

Player report: with 变形同构体 and the matching bond item the wearer gets the
bond's effect, but the bond's member count leaves the converted operator out.

The count that activates the bond already included the wearer on every server
path (bondsMeta.pieceBonds: prep count, views, battle input; support.unitBonds:
the battle). The client did not: the bond popup's member list (成员 x/y) and the
wearer's card read only the chess records' bonds, so the popup said 在场 3 but
成员 2/10 without the wearer, and the card had no chip for the bond.

- gameLogic.grantedBonds / pieceBondIds: the server's 变形同构体 rule on the
  client; bondMembers lists wearers (tagged 同构, one row per operator, on the
  board or owned), so 成员 x/y agrees with 在场.
- detailPanel: the card's chips include the granted bond (dashed, 同构).
- Teammates: UnitInfo carries an ally operator's item ids (sim unitInfo,
  Match.prepFieldMeta); ownerBoard / runner.ownerOps keep them.
- Tests: every pairing on real matches (prep, views, battle input, the real
  battle), bench vs board, half pairs, distinct members; the client rule
  against the server's; popup / card rendering.
This commit is contained in:
sganggs committed 2026-10-03 02:29:28 +08:00
1 parent 7f134737ce
commit 0c898bb524
13 files changed
+464 -34

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@@ -444,6 +444,16 @@ test('live unit stats (user playtest #4 item 7): unitStats(id) reads the battle
assert.equal(r.runner.unitIdOf(ally.uid, ally.ownerId, 'n:someone_else'), null, 'another field');
assert.equal(r.runner.unitIdOf(null, ally.ownerId), null);
assert.equal(r.runner.unitStats('x'), null);
// a teammate's bond popup reads the owner's operators with their equipment (a 变形同构体 wearer is a member of the bond
// it grants: test/ui/morph-bonds.test.js); an operator without items keeps the plain shape
const saved = ally.items;
ally.items = ['chess_item_6_09_e_a', 'chess_item_1_01_e_a'];
const op = r.runner.ownerOps(ally.ownerId, start.fieldId).find((o) => o.defId === ally.defId);
assert.deepEqual(op, { kind: 'op', ownerId: ally.ownerId, defId: ally.defId, items: ['chess_item_6_09_e_a', 'chess_item_1_01_e_a'] });
ally.items = [];
assert.deepEqual(r.runner.ownerOps(ally.ownerId, start.fieldId).find((o) => o.defId === ally.defId), { kind: 'op', ownerId: ally.ownerId, defId: ally.defId });
ally.items = saved;
assert.deepEqual(r.runner.ownerOps(ally.ownerId, 'n:someone_else'), [], 'another field');
// enemies too, once one is out
for (let i = 0; i < 60 && !e.battle.enemies.some((x) => x.alive); i++) r.advance(500, 50);
const foe = e.battle.enemies.find((x) => x.alive);