feedback1c WK: 变形同构体 wearers in the bond popup's members and on their card

Player report: with 变形同构体 and the matching bond item the wearer gets the
bond's effect, but the bond's member count leaves the converted operator out.

The count that activates the bond already included the wearer on every server
path (bondsMeta.pieceBonds: prep count, views, battle input; support.unitBonds:
the battle). The client did not: the bond popup's member list (成员 x/y) and the
wearer's card read only the chess records' bonds, so the popup said 在场 3 but
成员 2/10 without the wearer, and the card had no chip for the bond.

- gameLogic.grantedBonds / pieceBondIds: the server's 变形同构体 rule on the
  client; bondMembers lists wearers (tagged 同构, one row per operator, on the
  board or owned), so 成员 x/y agrees with 在场.
- detailPanel: the card's chips include the granted bond (dashed, 同构).
- Teammates: UnitInfo carries an ally operator's item ids (sim unitInfo,
  Match.prepFieldMeta); ownerBoard / runner.ownerOps keep them.
- Tests: every pairing on real matches (prep, views, battle input, the real
  battle), bench vs board, half pairs, distinct members; the client rule
  against the server's; popup / card rendering.
This commit is contained in:
sganggs committed 2026-10-03 02:29:28 +08:00
1 parent 7f134737ce
commit 0c898bb524
13 files changed
+464 -34

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@@ -1,7 +1,8 @@
// Bond strip (active-bond discs under the top bar) and the bond detail popup: the key facts first (user playtest #2
// item 9: name, members in play / next threshold, layers, reached tier and its threshold row, the current effect with
// layer-resolved numbers), then the full description and the member list with owned / on-board state. Opened from
// the detail panel's bond chips it docks beside that panel (`beside`: the panel's side).
// layer-resolved numbers), then the full description and the member list with owned / on-board state — operators that
// are members through 变形同构体 included (tagged 同构, gameLogic bondMembers), so the list's count agrees with 在场. Opened
// from the detail panel's bond chips it docks beside that panel (`beside`: the panel's side).
// Research 06 §11.1: round mint discs, stack count over the disc, name below, sorted by stacks; grey =
// present but inactive; in 联防 / boss rounds the strip is dimmed ("层数叠加已禁用").
// Watching a teammate (DESIGN §20.15, ui/watchBonds.js) the strip and the popup show THAT player's bonds and layers:
@@ -71,7 +72,7 @@ export function BondPopup({ bondId, entry, priv, banned = [], onClose, onMember,
const th = Array.isArray(entry?.thresholds) && entry.thresholds.length ? entry.thresholds : b.thresholds || [];
const tier = entry?.tier ?? bondTier(count, th, b.maxCount);
const active = entry ? !!entry.active : tier > 0;
const members = bondMembers(b, priv, banned, (id) => data.lookup('chess', id));
const members = bondMembers(b, priv, banned, (id) => data.lookup('chess', id), (id) => data.lookup('items', id));
const countsHand = entry?.countsHand ?? b.countsHand;
const next = nextThreshold(count, th);
const hasNow = !!(b.effectDescRaw || b.effectDesc);
@@ -106,11 +107,13 @@ export function BondPopup({ bondId, entry, priv, banned = [], onClose, onMember,
<section class="bpop__sec">
<h4>成员 <small>${members.filter((x) => x.onBoard).length}/${members.length}</small></h4>
<div class="bpop__members">
${members.map((mb) => html`<button key=${mb.id} type="button" class=${cx('bpop__member', mb.onBoard && 'is-on', mb.owned && !mb.onBoard && 'is-owned', mb.banned && 'is-banned')}
onClick=${() => onMember?.(mb.id)} title=${`${mb.name}${mb.banned ? '(本局禁用)' : mb.onBoard ? '(在场)' : mb.owned ? '(整备区)' : ''}`}>
${members.map((mb) => html`<button key=${mb.id} type="button" class=${cx('bpop__member', mb.onBoard && 'is-on', mb.owned && !mb.onBoard && 'is-owned', mb.banned && 'is-banned', mb.granted && 'is-granted')}
onClick=${() => onMember?.(mb.id)} data-granted=${mb.granted ? '1' : null}
title=${`${mb.name}${mb.granted ? '(变形同构体:视为本盟约成员)' : ''}${mb.banned ? '(本局禁用)' : mb.onBoard ? '(在场)' : mb.owned ? '(整备区)' : ''}`}>
<${UnitThumb} kind="chess" id=${mb.id} size="sm" dim=${!mb.owned || mb.banned} />
<span class="bpop__mname">${mb.name}</span>
${mb.banned ? html`<span class="bpop__ban"><${Icon} name="close" /></span>` : null}
${mb.granted ? html`<span class="bpop__iso" aria-hidden="true">同构</span>` : null}
</button>`)}
</div>
</section>