Playtest #3 fixes: lost models, picking, live LP, temp overflow, 蕾缪安 S3, 回环射手, FX, detail card, spinners
- #1 lost operator models: the Spine store no longer hands out a skeleton whose unload is in flight (PIXI.Assets.unload is async); eviction runs 1 s after a release and the empty-scene budget only after 3 s - #7 picking: one shared rule (render/pick.js, pixel probe where bodies overlap) for prep/battle clicks, hover, the enemy pen and equipment drops; the drag ghost stands on its drop tile; hover probes capped at one per frame - #2 the top-bar LP drops live as the own battle's enemies enter the blue gate (−N, 联防中), teammates' pending LP in the team panel - #3 temp overflow pieces that arrive after a prep deadline survive through the next prep (tempDue); temp-row warning and ready-button reason - #4 蕾缪安 S3: locks every 0.5 s, then one shell every 0.3 s in lock order (PRTS notes), bombardShell fx - #5 回环射手: real boomerang (out 15, back 3.75 tiles/s, attack only when every boomerang is caught) - #6 visible projectiles, muzzle flashes, slashes, skill bursts and auras at unchanged frame cost - #8 特质 right under the detail card header, with its official type icon - #9 no spinning busy cursors / spinners next to texts; game data warmed before the match - docs, recordings and tests updated (2414 unit tests, all browser suites green)
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@@ -16,8 +16,9 @@
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// --rehearsal N layouts each bot rehearses per prep with the real sim (default: the Match default, 3; 0 = off,
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// faster sweeps with the heuristic placement only)
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// --check audit every match: engine invariants at every phase change + rule checks (server/match/audit.js:
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// income, upgrade price, freeze, shop odds/bans, drafts, 联防 helpers, settle LP, final assault
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// pairing/pool, hidden core, titles, deadlines). Exit code 1 when anything is violated.
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// income, upgrade price, freeze, shop odds/bans, temp overflow lifetime (no piece outlives the prep it is
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// due at), drafts, 联防 helpers, settle LP, final assault pairing/pool, hidden core, titles, deadlines).
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// Exit code 1 when anything is violated.
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// --errors per-source error summary over all runs: sim/content errors grouped by content module + handler label
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// (+ unit) with occurrence and battle counts, meta handler errors by registry key, match engine errors
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// --odds shop tier distribution of rolled chess slots per shop level (all runs)
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