Playtest #3 fixes: lost models, picking, live LP, temp overflow, 蕾缪安 S3, 回环射手, FX, detail card, spinners
- #1 lost operator models: the Spine store no longer hands out a skeleton whose unload is in flight (PIXI.Assets.unload is async); eviction runs 1 s after a release and the empty-scene budget only after 3 s - #7 picking: one shared rule (render/pick.js, pixel probe where bodies overlap) for prep/battle clicks, hover, the enemy pen and equipment drops; the drag ghost stands on its drop tile; hover probes capped at one per frame - #2 the top-bar LP drops live as the own battle's enemies enter the blue gate (−N, 联防中), teammates' pending LP in the team panel - #3 temp overflow pieces that arrive after a prep deadline survive through the next prep (tempDue); temp-row warning and ready-button reason - #4 蕾缪安 S3: locks every 0.5 s, then one shell every 0.3 s in lock order (PRTS notes), bombardShell fx - #5 回环射手: real boomerang (out 15, back 3.75 tiles/s, attack only when every boomerang is caught) - #6 visible projectiles, muzzle flashes, slashes, skill bursts and auras at unchanged frame cost - #8 特质 right under the detail card header, with its official type icon - #9 no spinning busy cursors / spinners next to texts; game data warmed before the match - docs, recordings and tests updated (2414 unit tests, all browser suites green)
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@@ -188,6 +188,10 @@ Boss HP scaling:
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- Funds do **not** carry over [WIKI: "没有用完的资金无法留到下一回合"].
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- Exception, band 坎诺特 (`coin_carry_over {capital:5, interest:1, max:1}`): keep leftovers, +1 if leftover ≥ 5.
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3. Destroy everything in the 临时整备区 (temporary overflow bench) [tip: "处于临时整备区的调度资源,在进入下一回合后会自动销毁"].
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*Superseded in the remake (user playtest #3, DESIGN §6.2):* wiping at the round start destroyed what SETTLE had just put
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there (battle-result grants, a SETTLE merge's elite, returned equipment) before the player ever saw it — reported as a
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bug by a player of the official mode. The remake resolves a temp piece at the deadline of the first prep in which its
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player could act on it (the "next round" of the tip = the combat that follows that prep; Ready stays blocked meanwhile).
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4. If `isSpPrepare`: run the 机变阶段 choice (§12) before the shop opens.
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5. Free automatic shop refresh of all **non-frozen** slots [ASSUMED, auto-chess convention]. Promotion-reward slots from last round are gone.
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6. Fire "<进入休整期时>" effects: bands (e.g. 小贾斯汀 R1/4/7/10, 杰西卡 R4/7/10/13, 松桐 on even rounds…), operator traits (garrison), equipment.
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