feedback1 WD: a form change clip plays out; browser check of the forms
- render/spine.js: no attack (wind-up or 'atk') cuts a form's change clip short; a knocked-out 逐火 no longer reports its last attack in the snapshot. - test/render/feedback1-forms.browser.test.js (opt-in RENDER_E2E=1): the real sim in headless Chrome on 战场#01 — 转译基底·α A_* → A_Die_B → B_* → B_Die, a 深池逐火战士 knocked out in front of its blocker: Die → the 隐匿 ember on Idle_2, beaten → Die_2. - PLAYING.md: the 余烬 and 转译基底 rules for players.
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@@ -833,6 +833,7 @@ function husk({ hits, delay, stealthy = true, unblock = false, onHusk = null, ke
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a.noAtk = e.profile.noAttack;
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a.max = a.max ?? e.base.maxHp;
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e.profile.noAttack = true;
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e.lastAttackAt = -Infinity; // the snapshot shows no attack of the fallen warrior
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setHits(e, hits);
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hitCount(b, e, true);
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b.addBuff(e, { key, visible: true, persist: true, flags: { disarm: true, ...(stealthy ? { stealth: true } : {}), ...(unblock ? { unblockable: true } : {}) } });
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