feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub #58)
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@@ -13,7 +13,11 @@ export const COLS = GEO.COLS;
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/** tilesPerSecond = moveSpeed × MOVE_SCALE (DESIGN §3). */
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export const MOVE_SCALE = 0.5;
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/** Ranged enemies stop moving this long after each attack (DESIGN §5.5). */
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/**
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* An unblocked ranged enemy stands for each attack's clip (ai.js attackStand, GitHub #58); one whose model has no attack
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* clip known (no `attackAnim` in data/enemies.json) stands this long after each attack instead, as do all after an
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* attack 麻痹 interrupts (DESIGN §5.5).
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*/
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export const ATTACK_PAUSE = 0.35;
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/**
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* Collider radius of an allied unit (PRTS 作战机制 §碰撞体积与位置识别: "我方干员碰撞体积基本均为以0.25格为半径的圆形" —
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