feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub #58)
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@@ -189,6 +189,10 @@ All paths are URL paths relative to the site root, for example `/assets/char/ava
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}
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```
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The enemies' attack clip lengths are also a data input: `tools/build-data.mjs` copies each enemy model's
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`anims.attack.loop` length and first `hits` time into data/enemies.json `attackAnim` (the sim stands an unblocked
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ranged enemy for that clip, GitHub #58; docs/DATA.md §9) — rebuild the data after a manifest change that touches them.
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### The `Roles` object
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```js
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