要塞分支不再攻击空中单位;莫斯提马的减速显示状态图标 (#48)

要塞分支(灰毫 chess_char_2_18、号角 chess_char_5_08,普通与精锐)按官方不能攻击空中单位:build-data 不再把 fortress 归为可对空,重新生成 data/chess.json(只改这 4 条记录的 canHitFly),DESIGN §21.29 的技能释放调整保持不变。莫斯提马天赋的减速补上可见的减速状态图标(减速本身 0.1.1 已生效)。fix #35
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Y-PaP-Y authored and GitHub committed 2026-10-04 02:16:20 +08:00
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commit 052e906753
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@@ -386,7 +386,7 @@ const kits = {
{ install(battle, unit) { // 主观缓时: enemies in range −15 % move speed (×talent_scale during S3)
whileDeployed(battle, unit, AURA, () => {
const v = num(t1.move_speed, -0.15) * (S3 && skillActive(unit) ? num(bb.talent_scale, 3) : 1);
for (const e of enemiesOnRange(battle, unit)) pulse(battle, e, `mostma:slow:${unit.id}`, { moveMul: Math.max(0, 1 + v) });
for (const e of enemiesOnRange(battle, unit)) pulse(battle, e, `mostma:slow:${unit.id}`, { moveMul: Math.max(0, 1 + v) }, { status: 'slow', visible: true });
});
} },
],