要塞分支不再攻击空中单位;莫斯提马的减速显示状态图标 (#48)

要塞分支(灰毫 chess_char_2_18、号角 chess_char_5_08,普通与精锐)按官方不能攻击空中单位:build-data 不再把 fortress 归为可对空,重新生成 data/chess.json(只改这 4 条记录的 canHitFly),DESIGN §21.29 的技能释放调整保持不变。莫斯提马天赋的减速补上可见的减速状态图标(减速本身 0.1.1 已生效)。fix #35
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Y-PaP-Y authored and GitHub committed 2026-10-04 02:16:20 +08:00
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@@ -1074,7 +1074,7 @@ table: `hitSleep` (targets and damages sleeping enemies — "可以攻击沉睡
| bard | no attack; every second heals allies in range 10 % ATK (bb atk_to_hp_recovery_ratio) |
| craftsman | melee phys (support devices via kit) |
| shotprotector | ranged phys, can hit FLY, blocks 3 |
| fortress | melee single target while blocking, ranged 1.0 splash otherwise |
| fortress | melee single target while blocking, ranged 1.0 splash otherwise, ground only (never hits FLY) |
| unyield / musha / reaper | cannot be healed by others; musha heals itself 50 (bb value) per hit; reaper hits every enemy in range and heals 50 × min(hits, block) |
| centurion / crusher / pusher | hit every blocked enemy at once |
| hammer | 50 % splash (bb atk_scale_2) to others within 1 tile |