feedback1d WN: the local-client slug models are an optional overlay; the manifest never depends on the extraction

data/assets.json pointed 灼热源石虫 / 炽焰源石虫 at /assets/local/ files that only exist
where tools/local-extract ran, with no fallback: without the extraction the
asset tests failed, setup re-ran fetch-assets (rewriting the tracked manifest)
and the slugs drew as icon diamonds.

- The web model stays the 源石虫 alias (spine + spineAliasOf). The official
  model is enemies[id].spineLocal: file names in the data/local-assets.json
  group spine/enemy/<id> plus the parsed metadata, from the committed
  tools/assets/local-enemy-spines.json (fetch-assets --local-spines refreshes
  it from the extracted files, read only). The manifest is byte-identical with
  or without the extraction and has no /assets/local/ URL.
- Client: assets.js spineEntry uses spineLocal only when the local manifest
  lists every file (createFieldView awaits assets.local() with the manifest);
  UnitView loads the web model when the local one fails.
- extract.py writes the atlas with size: / pma: true itself (the same text as
  atlas.mjs normalizeAtlas), so the extraction is usable without a fetch pass.
- setup notes when an older extraction lacks the enemy models.
This commit is contained in:
sganggs committed 2026-10-03 05:18:31 +08:00
1 parent f705797a86
commit 04634f5bf7
14 files changed
+633 -119

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@@ -10,7 +10,9 @@ aklz4.py registers a decoder for it. This script pulls the art the web sources l
- the autochess guidebook pages, battle projectile sprites and a few token/skin Spine models missing upstream
- the enemy battle Spine models no community dump carries (ENEMY_SPINES: 灼热源石虫 / 炽焰源石虫), from the enemy art
bundles (refs/arts/enm_art_*.ab) → spine/enemy/<enemyId>/<stem>.skel|.atlas + page PNGs with the [alpha] texture
merged in (premultiplied RGB + A, the Ark-Models format); tools/fetch-assets.mjs plans them in place of an alias
merged in (premultiplied RGB + A, the Ark-Models format; the atlas gets `size:` / `pma: true` like the fetched
enemies); the client draws them instead of the web alias once this manifest lists them (data/assets.json
enemies[id].spineLocal, docs/ASSETS.md "Enemy aliases")
- for the official 3D board (DESIGN §15): the map theme's Material parameters (map/<theme>/materials.json; shader
names resolved through the shaders/*.ab bundles), the background / device meshes as Wavefront OBJ
(mesh/<bundle>/<mesh>.obj; UnityPy's exporter, X mirrored into a right-handed frame) and their GameObject
@@ -94,12 +96,14 @@ JOBS = [
]
# Enemy battle Spine models that no community dump carries (isHarryh/Ark-Models lists them with an empty assetList, so
# tools/fetch-assets.mjs used to alias them to another enemy's skeleton): every enemy of data/enemies.json whose official
# battle prefab draws a skeleton of its own that is missing upstream (audited against the client's prefabs, user feedback
# after 0.1.0 report D3: 灼热源石虫 / 炽焰源石虫 — the ELEMENT faction's slugs — were drawn as the plain 源石虫). Read from
# the enemy art bundles: Assets/Torappu/Arts/Enemies/Spines/<…>/<id>_SkeletonData.asset → its skeleton TextAsset, the
# atlas TextAsset of its atlas asset and every page texture of the atlas materials (_MainTex, with its _AlphaTex merged
# in as A). Output: spine/enemy/<id>/ (manifest group spine/enemy/<id>).
# tools/fetch-assets.mjs aliases them to another enemy's skeleton — the web model): every enemy of data/enemies.json whose
# official battle prefab draws a skeleton of its own that is missing upstream (audited against the client's prefabs, user
# feedback after 0.1.0 report D3: 灼热源石虫 / 炽焰源石虫 — the ELEMENT faction's slugs — were drawn as the plain 源石虫).
# Read from the enemy art bundles: Assets/Torappu/Arts/Enemies/Spines/<…>/<id>_SkeletonData.asset → its skeleton
# TextAsset, the atlas TextAsset of its atlas asset and every page texture of the atlas materials (_MainTex, with its
# _AlphaTex merged in as A). Output: spine/enemy/<id>/ (manifest group spine/enemy/<id>); the client draws the model
# when the group lists every file of data/assets.json enemies[id].spineLocal (whose metadata
# tools/assets/local-enemy-spines.json keeps: `node tools/fetch-assets.mjs --local-spines` after a game update).
ENEMY_SPINES = ['enemy_1305_mhslim', 'enemy_1305_mhslim_2']
ENEMY_ART = 'refs/arts/enm_art_*.ab'
ENEMY_SPINE_SUB = 'spine/enemy'
@@ -426,6 +430,41 @@ def merge_alpha(rgb, alpha):
return Image.merge('RGBA', tuple(ImageChops.darker(ch, a) for ch in (r, g, b)) + (a,))
def normalize_atlas(text, sizes):
"""Spine atlas text with every page header carrying its real `size: w,h` (`sizes`: page name → (w, h)) and
`pma: true` (the pages are premultiplied: merge_alpha) — what tools/assets/atlas.mjs normalizeAtlas gives the fetched
enemy atlases, so the client loads the extracted model as it is. Page fields are the unindented `key: value` lines
right after a page name (a line after a blank line, or the first line); everything else is kept."""
lines = text.replace('\r\n', '\n').replace('\r', '\n').lstrip('\ufeff').split('\n')
out, i, n = [], 0, len(lines)
while i < n:
line = lines[i]
starts_page = line.strip() and ':' not in line and not line[:1].isspace() and (i == 0 or not lines[i - 1].strip())
if not starts_page:
out.append(line)
i += 1
continue
name = line.strip()
fields, j = [], i + 1
while j < n and lines[j].strip() and not lines[j][:1].isspace() and ':' in lines[j]:
fields.append(lines[j])
j += 1
keys = [f.split(':', 1)[0].strip() for f in fields]
size = sizes.get(name)
if size:
sz = f'size: {size[0]},{size[1]}'
if 'size' in keys:
fields[keys.index('size')] = sz
else:
fields.insert(0, sz)
if 'pma' not in keys:
fields.append('pma: true')
out.append(line)
out.extend(fields)
i = j
return '\n'.join(out)
def write_enemy_spine(objects, sda, eid, out_root, manifest, log):
"""Write one enemy model (skeleton, atlas, merged pages) of a SkeletonDataAsset typetree; returns the file count."""
get = lambda pptr: objects.get(pptr['m_PathID']) if pptr and not pptr.get('m_FileID') else None # noqa: E731
@@ -462,6 +501,8 @@ def write_enemy_spine(objects, sda, eid, out_root, manifest, log):
if f'{stem}.atlas' not in files or not pages:
log(f' warn {eid}: atlas or page textures missing')
return 0
sizes = {name: img.size for name, img in pages.items()}
files[f'{stem}.atlas'] = normalize_atlas(files[f'{stem}.atlas'].decode('utf-8'), sizes).encode('utf-8')
for fname, blob in files.items():
(out_dir / fname).write_bytes(blob)
manifest.setdefault(sub, {})[fname] = {'path': f'/assets/local/{sub}/{fname}', 'kind': 'TextAsset'}