fix(render): show exact remaining ammunition
Reference: lolink’s numeric ammunition display in https://github.com/Yilegendoflink/garrison-protocol/commit/071ed14aa27d5ebf54e57447c958f2681737403c. This implementation uses the existing PIXI HUD and exact snapshot counts; no fork code is copied.
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@@ -274,3 +274,10 @@ enemy: picking emitted a unit click with no definition, instead of the tile clic
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engine-canvas regression retains the card/100 HP assertions and also covers another field refresh, live HP loss and
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closing the card when the crate is destroyed. Device metadata supplied by the new entry still wins; changing fields
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does not carry old devices across. Gameplay and allied targeting rules are unchanged.
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### 29.15 Ammunition readout
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Active ammunition skills show remaining rounds and magazine capacity below the segmented bar (§10), including
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Laterano's extra rounds and refills. The renderer reads the existing exact snapshot counts rather than estimating
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them from SP. Missing ammunition snapshots, preparation and death hide the number. Dense magazines retain their
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numeric readout when the renderer omits cell separators. Combat rules and golden results are unchanged.
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