feedback5 WE1: the 「治疗生命值低于50%」 module heal compares HP as its client buff does — 华法琳 / 闪灵 ≤, 瑕光 / 古米 / 塞雷娅 / 录武官 < (follow-up 19)

PRTS gives only the display text; the client's module buffs decide (local [uc]equips.ab + buff_template_data, extracted
2026-10-06): 瑕光 / 古米 / 塞雷娅 GUA-X set_heal_scale_by_hpratio (FilterByTargetHpRatio LT), 录武官 reckpr_e_002_tr (LT),
Touch acmedc_e_tr (LT); 华法琳 bldsk_e_002_tr and 闪灵 shining_e_003_tr — like 黍's GUA-X and 凯尔希's PHY-X —
heal_scale_up[hpratio][LE].

- kits/shared/tier4.js installLowHpHealBonus and tier5.js lowHpHealUp take { atOrBelow }; 华法琳 (tier 4 and 5) and 闪灵's
  PHY-X heal ×1.15 at or below 50 %; the strictly-below kits keep `<` and cite their template.

Golden: no scenario moved (no heal of the corpus lands on an ally at exactly 50 % HP).

Tests: test/content/feedback5-lowhp-heal.test.js (new, 2); kits_t4, kits_alt_t4, kits_t5, kits_alt_t5, op_shining,
standin_acmedc pass.
This commit is contained in:
sganggs committed 2026-10-06 15:51:43 +08:00
1 parent cd180bc752
commit 027c8477eb
12 files changed
+72 -15

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+8 -2
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@@ -146,10 +146,16 @@ function pullToFront(battle, unit, e, force) {
}
/** Physician module trait (录武官, 华法琳 elites): heals on allies below hp_ratio are ×heal_scale. */
function installLowHpHealBonus(battle, unit, tb) {
/**
* The module trait "治疗生命值低于50%的友方单位时治疗量提升15%" (heal_scale, hp_ratio): the client's module buff filters the
* target's HP before the heal with its own comparison — `atOrBelow` for the template heal_scale_up[hpratio][LE] (华法琳's
* PHY-X), strictly below otherwise (录武官's reckpr_e_002_tr: LT). [ASSUMED as before: not on herself]
*/
function installLowHpHealBonus(battle, unit, tb, { atOrBelow = false } = {}) {
const s = num(tb.heal_scale, 0), r = num(tb.hp_ratio, 0);
if (!(s > 0) || !(r > 0)) return;
battle.on('heal', (c) => { if (c.source === unit && c.target !== unit && c.target.hpRatio < r) c.amount *= s; }, { owner: unit });
const low = atOrBelow ? (t) => t.hpRatio <= r + 1e-9 : (t) => t.hpRatio < r;
battle.on('heal', (c) => { if (c.source === unit && c.target !== unit && low(c.target)) c.amount *= s; }, { owner: unit });
}
// DESIGN §5.6 documents `(bb, chess)`; content/index.js also passes the normalised def — rebuild it when absent.
+8 -3
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@@ -150,13 +150,18 @@ function burstDamageUp(battle, unit, mul) {
}, { owner: unit });
}
/** Modules PHY-X / GUA-X: heals on allies below hp_ratio ×heal_scale. */
function lowHpHealUp(battle, unit, tb) {
/**
* Modules PHY-X / GUA-X "治疗生命值低于50%的友方单位时治疗量提升15%": heals on allies below hp_ratio ×heal_scale. The client's
* module buff picks its comparison: `atOrBelow` for heal_scale_up[hpratio][LE] (华法琳's PHY-X), strictly below for 塞雷娅's
* GUA-X (set_heal_scale_by_hpratio: LT) and 录武官's PHY-X (reckpr_e_002_tr: LT).
*/
function lowHpHealUp(battle, unit, tb, { atOrBelow = false } = {}) {
const mul = num(tb.heal_scale), thr = num(tb.hp_ratio);
if (!(mul > 1) || !(thr > 0)) return;
const low = atOrBelow ? (t) => t.hpRatio <= thr + 1e-9 : (t) => t.hpRatio < thr;
battle.on('heal', (c) => {
if (c.source !== unit || c.opts?.regen || !c.target || c.target.side !== 'ally') return;
if (c.target.hpRatio < thr) c.amount *= mul;
if (low(c.target)) c.amount *= mul;
}, { owner: unit });
}