feedback5 WK: golden — one 自选 match (coop2-NORMAL-70-diy): a human seat on AI 托管 slots 推进之王 (S3, SOL-X) and the prototypes Sharp (tiers 5 and 6) and 领主·Sharp, its 调度中心 at level 5 from the first prep; its own shop draws 推进之王 in round 3 (and Sharp in round 7), its AI fields 推进之王 — the operator kit — in rounds 3–7; the digest's diy lists per round the 自选 shop draws and the fielded pieces, and the stock left
Added to the fast subset (7 matches, 62 of 151 scenarios). No existing scenario moved (17 matches and every other family byte-identical). Test: test/golden-diy.test.js.
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@@ -17,7 +17,7 @@ through.
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| `roster` | 49 battles: every visible chess record (normal and elite) with every selectable skill and module (DESIGN §16), 12 operators per battle on a real stage (all 11 in turn) against the round's real wave three times over, every non-leader enemy kind of `data/enemies.json` as extra spawns (half of them bounties), placeable summons on the board, every equipment item, band, battle-side 机变 card and stage map card in turn, bonds from the board |
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| `bonds` | 46 battles: every bond at its activation threshold (1 layer) and at its top tier (999 layers) |
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| `fields` | 22 battles: every Final Assault / Hidden Core leader on a pair and a solo template (shared pool, 200 s cap) and the 联防 field with 1 and 2 helpers on its own map (carried HP / SP, a knocked-out operator, two leakers' enemies) |
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| `matches` | 17 matches to the end in virtual time: 16 bot-only (solo 标准 / 险境 / 绝境 / 终极 × 2 seeds, co-op 2 / 3 / 4, one server-run combat match, two runs boosted to the Hidden Core) and one co-op match whose human seat (AI 托管, offline) does not own 7 NORMAL chess — they fight as their 补位 stand-ins (its digest lists them per round, `standIns`) |
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| `matches` | 18 matches to the end in virtual time: 16 bot-only (solo 标准 / 险境 / 绝境 / 终极 × 2 seeds, co-op 2 / 3 / 4, one server-run combat match, two runs boosted to the Hidden Core), one co-op match whose human seat (AI 托管, offline) does not own 7 NORMAL chess — they fight as their 补位 stand-ins (its digest lists them per round, `standIns`) — and one whose human seat slots 自选 picks (推进之王 and prototypes) with its 调度中心 at level 5 from the first prep: its own shop draws them and its AI fields 推进之王 (its digest lists per round the 自选 shop draws and the fielded pieces, `diy`) |
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| `standins` | 10 battles: every NORMAL chess record (normal and elite, 110) fielded as its 补位 stand-in (`standIn: true`: the stand-in's body, backup skill / module and kit — all 17 stand-ins, every skill a chess names for them), 12 per battle by strength band, laid out by the stand-in's position on a real stage, against the round's real wave three times over plus 8 ground enemy kinds (melee stand-ins always meet an enemy), an item each, bonds from the board |
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| `diy` | 6 battles of 自选 pieces (a DIY slot with its `diy` pick, `shared/diy.js`): every owned 6★ with an operator kit (`kits/index.js OPERATOR_KITS` — 推进之王 so far) in each form of tiers 5 and 6 (normal; elite with no module and with each module) under each skill, then every prototype pick with a kit at its locked selection, normal and elite, 12 per battle against the round's real wave; a new operator kit adds its scenarios |
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@@ -31,8 +31,8 @@ within a tick (they are counted, not hashed) and wall-clock time. Damage / heali
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to 2 decimals.
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`npm test` runs the fast subset (the scenarios marked `"fast": true`: every chess record with its default loadout,
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every stage and every non-leader enemy kind, every bond at its top tier, six fields, six matches, the five stand-in
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battles of the normal records, the first 自选 battle of the operator kits and of the prototypes — 61 of the 150). `GOLDEN_FULL=1` checks everything.
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every stage and every non-leader enemy kind, every bond at its top tier, six fields, seven matches, the five stand-in
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battles of the normal records, the first 自选 battle of the operator kits and of the prototypes — 62 of the 151). `GOLDEN_FULL=1` checks everything.
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## Workflow
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