卫戍协议:盟约 web remake — initial import
Online co-op browser remake of Arknights' Stronghold Protocol: Alliance (client-simulated combat, official waves/bonds/items/strategies, 3D board, facing wheel, operator loadout, official emotes, deployment scripts).
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#!/usr/bin/env node
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// Downloads, post-processes and indexes every art/audio/font asset the game
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// needs, from community dumps of the official client (research 07):
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// public/assets/** images, Spine models, audio (git-ignored)
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// public/fonts/** Bender / Novecento (.otf/.ttf + .woff2) and fonts.css
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// data/assets.json manifest used by the client (schema: docs/ASSETS.md)
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//
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// Idempotent: existing files with the right size are skipped, so re-running is
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// cheap. Downloads use ~16 parallel connections, 3 retries per source and a
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// jsDelivr mirror fallback. Spine atlases get `size:` (and `pma: true` for
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// enemies); every skeleton is parsed to resolve animation roles.
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//
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// Usage: node tools/fetch-assets.mjs [--concurrency=16] [--force] [--offline]
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// [--dry-run] [--refresh-index] [--prune] [--help]
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import { readFile, writeFile, mkdir, rename, readdir, unlink } from 'node:fs/promises';
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import { existsSync } from 'node:fs';
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import { dirname, join, relative, sep } from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { Downloader } from './assets/downloader.mjs';
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import { loadIndexes } from './assets/cache.mjs';
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import { indexAudio } from './assets/audio.mjs';
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import { buildPlan } from './assets/plan.mjs';
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import { processModels } from './assets/spine.mjs';
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import { collectLeaves, downloadLeaves, resolveTemplate, totalBytes, contentHash, MANIFEST_VERSION } from './assets/manifest.mjs';
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import { fontJobs, buildFonts } from './assets/fonts.mjs';
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import { skelParserAvailable } from './assets/skel.mjs';
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const ROOT = join(dirname(fileURLToPath(import.meta.url)), '..');
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const ASSETS = join(ROOT, 'public', 'assets');
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const FONTS = join(ROOT, 'public', 'fonts');
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const CACHE = join(ROOT, '.cache');
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const MANIFEST = join(ROOT, 'data', 'assets.json');
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const REPORT = join(CACHE, 'assets-report.json');
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const HELP = `Usage: node tools/fetch-assets.mjs [options]
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--concurrency=N parallel downloads (default 16)
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--force re-download files even when present
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--offline no network: post-process what is on disk and rebuild data/assets.json
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--dry-run print the plan and exit
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--refresh-index re-download audio_data.json / models_data.json indexes
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--prune delete files under public/assets that the manifest no longer references
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--help this text`;
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/**
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* Parse CLI flags.
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* @param {string[]} argv
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* @returns {{concurrency:number, force:boolean, offline:boolean, dryRun:boolean, refreshIndex:boolean, prune:boolean, help:boolean}}
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*/
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function parseArgs(argv) {
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const o = { concurrency: 16, force: false, offline: false, dryRun: false, refreshIndex: false, prune: false, help: false };
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for (const a of argv) {
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const [k, v] = a.split('=');
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if (k === '--concurrency') o.concurrency = Math.max(1, Math.min(64, parseInt(v, 10) || 16));
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else if (k === '--force') o.force = true;
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else if (k === '--offline') o.offline = true;
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else if (k === '--dry-run') o.dryRun = true;
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else if (k === '--refresh-index') o.refreshIndex = true;
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else if (k === '--prune') o.prune = true;
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else if (k === '--help' || k === '-h') o.help = true;
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else throw new Error(`unknown option ${a}\n${HELP}`);
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}
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return o;
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}
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const mb = (n) => `${(n / 1048576).toFixed(1)} MB`;
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const log = (m) => console.log(m);
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async function readJson(rel) {
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const p = join(ROOT, rel);
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try { return JSON.parse(await readFile(p, 'utf8')); } catch (e) { throw new Error(`cannot read ${rel}: ${e.message}`); }
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}
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async function writeJsonAtomic(path, value, indent) {
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await mkdir(dirname(path), { recursive: true });
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await writeFile(path + '.tmp', JSON.stringify(value, null, indent) + '\n');
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await rename(path + '.tmp', path);
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}
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/** All files under a directory, as forward-slash paths relative to it. */
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async function listFiles(dir, base = dir, out = []) {
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let entries = [];
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try { entries = await readdir(dir, { withFileTypes: true }); } catch { return out; }
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for (const e of entries) {
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const p = join(dir, e.name);
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if (e.isDirectory()) await listFiles(p, base, out);
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else if (e.isFile()) out.push(relative(base, p).split(sep).join('/'));
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}
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return out;
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}
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/** Remove fields that only make sense next to a resolved spine. */
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function tidyManifest(m) {
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for (const e of Object.values(m.enemies || {})) if (!e.spine) delete e.spineAliasOf;
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for (const t of Object.values(m.tokens || {})) if (!t.spine) delete t.spineVariant;
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if (m.skillsById) {
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for (const [sid, iconId] of Object.entries(m.skillsById)) if (!m.skills?.[iconId]) delete m.skillsById[sid];
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}
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for (const c of Object.values(m.chars || {})) if (c.spine && !Object.keys(c.spine).length) delete c.spine;
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}
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function countStats(m, bytes, files) {
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const vals = (o) => Object.values(o || {});
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const spines = new Set();
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for (const c of vals(m.chars)) for (const s of vals(c.spine)) spines.add(s.skel);
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for (const e of vals(m.enemies)) if (e.spine) spines.add(e.spine.skel);
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for (const t of vals(m.tokens)) if (t.spine) spines.add(t.spine.skel);
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return {
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files,
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bytes,
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chars: Object.keys(m.chars || {}).length,
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charsWithBack: vals(m.chars).filter((c) => c.spine?.back).length,
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enemies: Object.keys(m.enemies || {}).length,
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enemiesWithSpine: vals(m.enemies).filter((e) => e.spine).length,
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tokens: Object.keys(m.tokens || {}).length,
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tokensWithSpine: vals(m.tokens).filter((t) => t.spine).length,
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spineModels: spines.size,
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bonds: Object.keys(m.bonds || {}).length,
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items: Object.keys(m.items || {}).length,
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bands: Object.keys(m.bands || {}).length,
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skills: Object.keys(m.skills || {}).length,
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ui: Object.keys(m.ui || {}).length,
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sfxUnits: Object.keys(m.audio?.sfx?.units || {}).length,
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};
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}
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/** Required assets whose absence makes the run fail (exit code 1). */
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function requiredMisses(m, charIds) {
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const out = [];
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for (const id of charIds) {
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const c = m.chars?.[id];
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if (!c?.avatar) out.push(`${id}.avatar`);
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if (!c?.portrait) out.push(`${id}.portrait`);
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if (!c?.spine?.front) out.push(`${id}.spine.front`);
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}
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return out;
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}
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async function main() {
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const opts = parseArgs(process.argv.slice(2));
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if (opts.help) { log(HELP); return 0; }
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const t0 = Date.now();
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log(`[assets] root ${ROOT}`);
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if (!skelParserAvailable()) throw new Error('@pixi-spine/runtime-3.8 not found — run `npm install` first');
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const [assets07, ops03, enemies05, maps05] = await Promise.all([
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readJson('docs/research/07-assets.json'),
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readJson('docs/research/03-operators.json'),
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readJson('docs/research/05-enemies.json'),
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readJson('docs/research/05-maps.json'),
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]);
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const { audioData, modelsData } = await loadIndexes(ROOT, { refresh: opts.refreshIndex && !opts.offline, offline: opts.offline, log });
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const audio = indexAudio(audioData);
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// The game data built by tools/build-data.mjs (when present) may reference more
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// spawnable enemies/tokens than research lists (e.g. 机变 enemy swaps): cover them too.
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const [dataEnemies, dataTokens, dataBosses] = await Promise.all(
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['data/enemies.json', 'data/tokens.json', 'data/bosses.json'].map((f) => readJson(f).catch(() => null)));
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const extraHandbook = {};
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for (const b of Object.values(dataBosses || {})) if (b?.enemyKey && typeof b.handbookId === 'string') extraHandbook[b.enemyKey] = b.handbookId;
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const plan = buildPlan({
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assets07, ops03, enemies05, maps05, audio, modelsData,
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extraEnemyIds: Object.keys(dataEnemies || {}),
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extraTokenIds: Object.keys(dataTokens || {}),
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extraHandbook,
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});
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const leaves = collectLeaves(plan.template);
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log(`[plan] ${leaves.length} files + ${plan.models.size} Spine models ` +
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`(${Object.keys(plan.template.chars).length} chars, ${Object.keys(plan.template.enemies).length} enemies, ` +
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`${Object.keys(plan.template.tokens).length} tokens, ${Object.keys(plan.template.ui).length} UI sprites, ` +
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`${Object.keys(plan.template.audio.sfx.units).length} units with SFX)`);
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if (opts.dryRun) {
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for (const n of plan.notes) log(` note: ${n}`);
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return 0;
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}
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const dl = new Downloader({
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root: ASSETS, ledgerPath: join(CACHE, 'assets-ledger.json'),
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concurrency: opts.concurrency, force: opts.force, log,
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});
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await dl.loadLedger();
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const downloadErrors = opts.offline ? [] : await downloadLeaves(leaves, dl, ASSETS, 'files');
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// Fonts
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let fontErrors = [];
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if (!opts.offline) {
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const fdl = new Downloader({ root: FONTS, ledgerPath: join(CACHE, 'fonts-ledger.json'), concurrency: 4, force: opts.force, log });
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await fdl.loadLedger();
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await fdl.run(fontJobs(), 'fonts');
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dl.totals.bytesDownloaded += fdl.totals.bytesDownloaded;
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for (const k of ['ok', 'skip', 'miss', 'error']) dl.totals[k] += fdl.totals[k];
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}
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const fonts = await buildFonts(FONTS, log);
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fontErrors = fonts.errors;
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// Spine
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const spine = await processModels(plan.models, {
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root: ASSETS, dl, cachePath: join(CACHE, 'spine-info.json'), download: !opts.offline, log,
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});
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// Manifest
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const resolved = resolveTemplate(plan.template, { root: ASSETS, spine: spine.entries, sourceOf: (rel) => dl.ledger.files[rel]?.url });
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const body = resolved.value;
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tidyManifest(body);
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const fontFaces = {};
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for (const [name, f] of Object.entries(fonts.files)) fontFaces[name] = f;
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body.fonts = existsSync(join(FONTS, 'fonts.css')) ? { css: '/fonts/fonts.css', faces: fontFaces } : { faces: fontFaces };
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const bytes = totalBytes(ASSETS, resolved.files);
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const manifest = {
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version: MANIFEST_VERSION,
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hash: contentHash(body),
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generator: 'tools/fetch-assets.mjs',
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stats: countStats(body, bytes, resolved.files.size),
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...body,
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};
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await writeJsonAtomic(MANIFEST, manifest);
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// Orphans: files on disk that the manifest does not reference (e.g. after a mapping change).
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const orphans = (await listFiles(ASSETS)).filter((r) => !resolved.files.has(r));
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if (opts.prune) for (const r of orphans) { try { await unlink(join(ASSETS, r)); } catch { /* ignore */ } }
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const charIds = Object.keys(assets07.operators || {});
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const required = requiredMisses(manifest, charIds);
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const report = {
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downloadedBytes: dl.totals.bytesDownloaded,
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totals: dl.totals,
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stats: manifest.stats,
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requiredMisses: required,
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misses: resolved.misses,
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downloadErrors, // leaves whose primary failed transiently (fallbacks not tried; re-run to retry)
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fallbacks: resolved.fallbacks,
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spineProblems: spine.problems,
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fontErrors,
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orphans: opts.prune ? [] : orphans,
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pruned: opts.prune ? orphans : [],
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notes: plan.notes,
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};
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await writeJsonAtomic(REPORT, report, 1);
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// Summary
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const s = manifest.stats;
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log('');
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log('=== fetch-assets summary ===');
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log(`downloaded this run : ${mb(dl.totals.bytesDownloaded)} (ok ${dl.totals.ok}, skipped ${dl.totals.skip}, missing ${dl.totals.miss}, errors ${dl.totals.error}` +
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`${dl.totals.sizeChanged ? `, ${dl.totals.sizeChanged} changed upstream` : ''})`);
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log(`on disk (manifest) : ${mb(s.bytes)} in ${s.files} files`);
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log(`chars ${s.chars} (Back model ${s.charsWithBack}) · enemies ${s.enemies} (Spine ${s.enemiesWithSpine}) · tokens ${s.tokens} (Spine ${s.tokensWithSpine}) · Spine models ${s.spineModels}`);
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log(`bonds ${s.bonds} · items ${s.items} · bands ${s.bands} · skill icons ${s.skills} · UI ${s.ui} · units with SFX ${s.sfxUnits}`);
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log(`fonts: ${Object.values(fonts.files).map((f) => f.woff2 || f.original).join(', ') || 'none'}`);
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if (resolved.fallbacks.length) { log(`fallbacks used (${resolved.fallbacks.length}):`); for (const f of resolved.fallbacks.slice(0, 20)) log(` ${f}`); }
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if (downloadErrors.length) log(`download errors (${downloadErrors.length}, re-run to retry): ${downloadErrors.slice(0, 10).join(', ')}`);
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if (resolved.misses.length) {
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log(`missing (${resolved.misses.length}, omitted from manifest; client uses fallbacks):`);
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for (const m of resolved.misses.slice(0, 40)) log(` ${m}`);
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if (resolved.misses.length > 40) log(` … see ${REPORT}`);
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}
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if (spine.problems.length) { log(`spine notes (${spine.problems.length}):`); for (const p of spine.problems.slice(0, 20)) log(` ${p}`); }
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for (const e of fontErrors) log(`font error: ${e}`);
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if (orphans.length) log(opts.prune ? `pruned ${orphans.length} unreferenced files` : `${orphans.length} unreferenced files on disk (run with --prune to delete)`);
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log(`manifest: ${MANIFEST} · report: ${REPORT} · ${((Date.now() - t0) / 1000).toFixed(0)} s`);
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if (required.length) {
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log(`ERROR: ${required.length} required assets missing: ${required.slice(0, 10).join(', ')}`);
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return 1;
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}
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return 0;
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}
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main().then((code) => { process.exitCode = code; }, (e) => {
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console.error(`[assets] FAILED: ${process.env.DEBUG ? e?.stack || e : e?.message || e}`);
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process.exitCode = 1;
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});
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