卫戍协议:盟约 web remake — initial import

Online co-op browser remake of Arknights' Stronghold Protocol: Alliance
(client-simulated combat, official waves/bonds/items/strategies, 3D board,
facing wheel, operator loadout, official emotes, deployment scripts).
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// Underframe — the selection diamond of a tapped own piece (research 09 §1.2 "Tap a deployed unit", §5, §6.5;
// official `act2autochess_panel_character_menu`: `util_btn` icon_sell + price "+1", funcId autochessSale; the
// destroy variant `_underFramePanelBtnParamDestroyPos` with icon_destory).
//
// board operator → 撤退 (upper-left: back to the bench) + 出售 +N (upper-right)
// board summon → 撤退
// bench operator → 出售 +N
// item / Art → 销毁
// The diamond frames the piece's tile; only its buttons take pointer events, so the unit under it can still be
// dragged (moving it — or dropping it back on its own tile to re-orient it with the wheel). The game screen shows the
// unit's range tiles (rotated to its facing) and the detail card beside it while it is selected (on the side away
// from the unit, `underframeRect` / gameLogic `panelSide`), and the underframe sits above every HUD panel, so its
// buttons are never covered.
//
// Button look (user playtest #2 item 7): the official sprites icon_sell / icon_destory are WHITE octagon plates with
// the glyph cut out — tinted in the client. Drawn as is they read as a plain white block, so each button is a coloured
// octagon plate: the sprite is used as a CSS mask over the plate colour (出售 amber like every money action, 销毁 /
// 撤退 red) on a dark backing that shows through the glyph cut-out. Without the local sprites the same plate carries
// the built-in glyph.
import { html, HexBadge } from './components.js';
import { GIcon } from './gameComponents.js';
import { useTileScreen } from './facingWheel.js';
import { localAsset } from '../data.js';
const cx = (...p) => p.flat().filter(Boolean).join(' ');
/** Runner glyph of 撤退 (a figure leaving through a door; original shape). */
function RetreatGlyph() {
return html`<svg class="uframe__glyph" viewBox="0 0 24 24" aria-hidden="true">
<path d="M13.5 3.2a2 2 0 1 1 0 4 2 2 0 0 1 0-4zM9.6 8.3l3.7-.6 2.2 3.3 2.7 1-.6 1.8-3.4-1.2-.9-1.3-.8 3.2 2.6 2.6V22h-2v-4.7l-2.4-2.3-.9 3.6-4.4-1 .5-1.9 2.4.5 1.6-6.6-1 .3-1.4 2.8-1.8-.9 1.9-3.6z" />
<path d="M2 5h5v2H4v10h3v2H2z" opacity=".7" />
</svg>`;
}
/**
* A tinted octagon plate: the official sprite (white plate, glyph cut out) as a mask over the tone colour, or the
* built-in glyph on the same plate when the local sprite is not installed.
* @param {{ sprite: string, glyph: string, tone: 'sell'|'destroy' }} props
*/
export function PlateIcon({ sprite, glyph, tone }) {
const url = localAsset('ui/battle', sprite);
return html`<span class=${cx('uframe__plate', `uframe__plate--${tone}`, url ? 'has-mask' : 'is-glyph')}
style=${url ? `--uf-mask:url("${url}")` : ''} data-sprite=${url ? sprite : null} aria-hidden="true">
${url ? null : html`<${GIcon} name=${glyph} class="uframe__pglyph" />`}
</span>`;
}
/**
* Client-px rect the underframe of a tile covers: the diamond plus its buttons (plates, labels, the +N price) — the
* geometry of the css below (.uframe__btn--retreat / --sell: .56rem plates at 25 % / 75 % across, 25 % down, shifted
* −80 % / −20 % horizontally and −90 % vertically). Used for the detail panel placement.
* @param {{ x: number, y: number, s: number }|null} g view.tileScreen(row, col)
* @param {number} [rem] root font size (px)
* @returns {{ left: number, right: number, top: number, bottom: number }|null}
*/
export function underframeRect(g, rem = 100) {
if (!g || !Number.isFinite(g.x) || !Number.isFinite(g.y)) return null;
const s = g.s > 0 ? g.s : 64;
const half = s * 1.05;
const P = rem * 0.56; // plate
const H = P + rem * 0.26; // plate + label
const q = half / 2; // 25 % / 75 % of the diamond box, from its centre
const btnTop = g.y - q - 0.9 * H;
const left = Math.min(g.x - half, g.x - q - 0.8 * P);
const right = Math.max(g.x + half, g.x + q - 0.2 * P + P + rem * 0.14);
return { left, right, top: Math.min(g.y - half, btnTop - rem * 0.08), bottom: g.y + half };
}
/**
* @param {{ view: any, uid?: number|null, row: number, col: number, actions: { retreat: boolean, sell: number|null, destroy: boolean },
* name?: string, busy?: boolean, onRetreat?: () => void, onSell?: () => void, onDestroy?: () => void }} props
*/
export function Underframe({ view, uid = null, row, col, actions, name = '', busy = false, onRetreat, onSell, onDestroy }) {
const g = useTileScreen(view, row, col);
if (!g || !actions) return null;
const s = g.s > 0 ? g.s : 64;
const half = s * 1.05;
const stop = (e) => e.stopPropagation();
return html`<div class="uframe" data-uid=${uid} style=${`left:${g.x}px;top:${g.y}px;width:${half * 2}px;height:${half * 2}px`} role="group"
aria-label=${`${name || '单位'} 操作`}>
<svg class="uframe__dia" viewBox="-110 -110 220 220" aria-hidden="true">
<path class="uframe__outer" d="M0 -100 L100 0 L0 100 L-100 0 Z" />
<path class="uframe__corner" d="M-100 0 L-86 -14 M-100 0 L-86 14 M100 0 L86 -14 M100 0 L86 14 M0 -100 L-14 -86 M0 -100 L14 -86 M0 100 L-14 86 M0 100 L14 86" />
</svg>
${actions.retreat ? html`<button type="button" class="uframe__btn uframe__btn--retreat" disabled=${busy} onPointerDown=${stop}
onClick=${(e) => { stop(e); onRetreat?.(); }} title="撤退至整备区" aria-label="撤退">
<${RetreatGlyph} /><span class="uframe__label">撤退</span>
</button>` : null}
${actions.sell != null ? html`<button type="button" class="uframe__btn uframe__btn--sell" disabled=${busy} onPointerDown=${stop}
onClick=${(e) => { stop(e); onSell?.(); }} title=${`出售(+${actions.sell} 资金)`} aria-label=${`出售,获得 ${actions.sell} 资金`}>
<${PlateIcon} sprite="icon_sell" glyph="sell" tone="sell" />
<span class="uframe__label">出售</span>
<${HexBadge} value=${`+${actions.sell}`} tone="gold" size="sm" class="uframe__price" />
</button>` : null}
${actions.destroy ? html`<button type="button" class=${cx('uframe__btn', 'uframe__btn--destroy')} disabled=${busy} onPointerDown=${stop}
onClick=${(e) => { stop(e); onDestroy?.(); }} title="销毁道具" aria-label="销毁">
<${PlateIcon} sprite="icon_destory" glyph="trash" tone="destroy" />
<span class="uframe__label">销毁</span>
</button>` : null}
</div>`;
}