卫戍协议:盟约 web remake — initial import
Online co-op browser remake of Arknights' Stronghold Protocol: Alliance (client-simulated combat, official waves/bonds/items/strategies, 3D board, facing wheel, operator loadout, official emotes, deployment scripts).
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// Connection banner (global chrome, mounted once by main.js): reconnecting / closed / rejected-hello states with
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// the matching action, and "正在同步同盟状态…" while a resumed session waits for its room/match state. Outside a
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// match it sits at the bottom centre; in a match (html.sp-in-match, set by the match screen) it moves under the top bar
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// so it never covers the combat view switcher or the shop bar. While it shows, html.sp-conn moves the toasts below it
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// (classes instead of CSS :has(), which Firefox ESR / Safari < 15.4 lack).
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import { html, Button, Icon, useTicker } from './components.js';
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import { net, CLIENT_ERR_TEXT } from '../net.js';
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import { useStore, shallowEqual } from '../store.js';
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import { useDocClass } from './device.js';
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/** Whether the banner shows for this connection state (mirrors the early returns below). */
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export function bannerVisible(conn, entered, restoring) {
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if (!entered || !conn) return false;
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if (conn.status === 'online') return !!restoring;
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if (!conn.everOnline && (conn.status === 'connecting' || conn.status === 'handshaking' || conn.status === 'idle')) return false;
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return true;
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}
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export function ConnectionBanner() {
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const conn = useStore((s) => s.connection, shallowEqual);
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const entered = useStore((s) => s.session.entered);
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const restoring = useStore((s) => s.ui.restoring);
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useTicker(conn.status === 'reconnecting' ? 500 : 0);
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useDocClass('sp-conn', bannerVisible(conn, entered, restoring));
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if (!entered) return null;
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if (conn.status === 'online' && !restoring) return null;
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if (conn.status === 'online' && restoring) {
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return html`<div class="conn-banner" role="status"><${Icon} name="refresh" /><span>正在同步同盟状态…</span></div>`;
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}
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if (!conn.everOnline && (conn.status === 'connecting' || conn.status === 'handshaking' || conn.status === 'idle')) return null;
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const secs = conn.retryAt ? Math.max(0, Math.ceil((conn.retryAt - Date.now()) / 1000)) : 0;
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const replaced = conn.status === 'closed' && conn.lastError?.code === 'REPLACED';
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const rejected = conn.status === 'connected' && !!conn.lastError; // hello refused (version, server full…)
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const versionMismatch = rejected && conn.lastError.text === CLIENT_ERR_TEXT.VERSION;
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// Short transitional states (a rename re-sends hello on the live socket) only show if they linger.
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const transient = conn.status === 'connecting' || conn.status === 'handshaking' || (conn.status === 'connected' && !rejected);
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const text = conn.status === 'reconnecting'
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? '与服务器的连接已中断,正在重连'
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: replaced ? '该身份已在其他页面登录'
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: conn.status === 'closed' ? '连接已关闭'
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: rejected ? conn.lastError.text : '正在连接服务器';
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const action = conn.status === 'reconnecting' ? { label: '立即重连', run: () => net.retryNow() }
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: conn.status === 'closed' ? { label: replaced ? '在此页面继续' : '重新连接', run: () => net.connect() }
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: versionMismatch ? { label: '刷新页面', run: () => location.reload() }
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: rejected ? { label: '重试', run: () => net.reconnectNow() } : null;
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return html`<div class=${`conn-banner${transient ? ' conn-banner--soft' : ''}`} role="alert">
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<${Icon} name="wifiOff" />
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<span>${text}</span>
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${conn.status === 'reconnecting' ? html`<span class="conn-banner__sub">第 ${conn.attempt} 次 · ${secs}s</span>` : null}
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${action ? html`<${Button} size="sm" variant="secondary" icon="refresh" onClick=${action.run}>${action.label}<//>` : null}
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</div>`;
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}
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