卫戍协议:盟约 web remake — initial import
Online co-op browser remake of Arknights' Stronghold Protocol: Alliance (client-simulated combat, official waves/bonds/items/strategies, 3D board, facing wheel, operator loadout, official emotes, deployment scripts).
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{"boss_1":{"bossId":"boss_1","enemyKey":"enemy_9013_acstmk","handbookId":"enemy_9013_acstmk","name":"假想敌:胄","sortId":1,"weight":6,"hidden":false,"bloodPoint":{"FUNNY":247500,"NORMAL":675000,"HARD":1800000,"ABYSS":3600000},"lpr":2,"templates":{"mode_single_funny":{"round":9,"template":"act1autochess_h07_01_s"},"mode_single_normal":{"round":14,"template":"act1autochess_h07_01_s"},"mode_single_hard":{"round":14,"template":"act1autochess_h07_01_s"},"mode_single_abyss":{"round":14,"template":"act1autochess_h07_01_s"},"mode_multi_funny":{"round":14,"template":"act1autochess_h07_01"},"mode_multi_normal":{"round":14,"template":"act1autochess_h07_01"},"mode_multi_hard":{"round":14,"template":"act1autochess_h07_01"},"mode_multi_abyss":{"round":14,"template":"act1autochess_h07_01"}},"escortsByTemplate":{"act1autochess_h07_01_s":[{"key":"enemy_1427_lrnazg","slot":"E","count":2},{"key":"enemy_1042_frostd","slot":"EF","count":3},{"key":"enemy_1006_shield_2","slot":null,"count":9}],"act1autochess_h07_01":[{"key":"enemy_1427_lrnazg","slot":"E","count":2},{"key":"enemy_1042_frostd","slot":"EF","count":3},{"key":"enemy_1006_shield_2","slot":null,"count":14}]},"parts":[],"abilities":["随机选择目标发射射线造成法术伤害","【灭顶之灾】选择攻击力最高的干员对其发射一枚<刺胄之弹>,<刺胄之弹>到达目标位置时爆炸使目标及周围8格单位晕眩较长时间且每秒受到物理伤害;<刺胄之弹>飞行时对其造成数次攻击可将其击破","生命值低于一定比例时,受到的物理与法术伤害降低,【灭顶之灾】额外发射<刺胄之弹>","【死亡集群】周期性召唤无人机单位","隐秘核心","【旧日的剑与锤】在模拟中达成特定条件并进入隐秘核心回合时,<假想敌:胄>将获得<“斩胄之剑”>和<“破胄之锤”>以完全形态登场","<“斩胄之剑”>和<“破胄之锤”>初始无敌;被击落时受到伤害以一定比例传递给<假想敌:胄>","<“斩胄之剑”>和<“破胄之锤”>周期性飞向场上攻击力最低的一名干员并自爆,使目标及其周围8格的干员晕眩,每秒受到物理伤害,随后返回<假想敌:胄>身边;飞行途中失去无敌且受到一定次数伤害后会被击落;被击落后,视为地面单位且受到的伤害增加"]},"boss_2":{"bossId":"boss_2","enemyKey":"enemy_9017_achunt","handbookId":"enemy_9017_achunt","name":"假想敌:铳","sortId":2,"weight":6,"hidden":false,"bloodPoint":{"FUNNY":225000,"NORMAL":400000,"HARD":800000,"ABYSS":3000000},"lpr":2,"templates":{"mode_single_funny":{"round":9,"template":"act1autochess_h07_02_s"},"mode_single_normal":{"round":14,"template":"act1autochess_h07_02_s"},"mode_single_hard":{"round":14,"template":"act1autochess_h07_02_s"},"mode_single_abyss":{"round":14,"template":"act1autochess_h07_02_s"},"mode_multi_funny":{"round":14,"template":"act1autochess_h07_02"},"mode_multi_normal":{"round":14,"template":"act1autochess_h07_02"},"mode_multi_hard":{"round":14,"template":"act1autochess_h07_02"},"mode_multi_abyss":{"round":14,"template":"act1autochess_h07_02"}},"escortsByTemplate":{"act1autochess_h07_02_s":[{"key":"enemy_1427_lrnazg","slot":"E","count":2},{"key":"enemy_1430_lrrook","slot":null,"count":2},{"key":"enemy_1042_frostd","slot":"EF","count":3}],"act1autochess_h07_02":[{"key":"enemy_1427_lrnazg","slot":"E","count":2},{"key":"enemy_1430_lrrook","slot":null,"count":2},{"key":"enemy_1042_frostd","slot":"EF","count":3}]},"parts":[],"abilities":["优先攻击防御力最高的单位","攻击时附带侵蚀损伤","无法被阻挡","对同一个目标进行攻击时,攻击速度逐渐提升","【最终之罚】停止攻击,移动速度大幅提升,向全场防御力最高的单位冲锋。对经过的单位造成物理伤害","隐秘核心","【未尽的告解】在模拟中达成特定条件并进入隐秘核心回合时,场上出现<“碎铳之簧”>,同时<假想敌:铳>受到的物理与法术伤害大幅降低","【盲信之誓】与场上所有<“碎铳之簧”>连结,<“碎铳之簧”>受到伤害时以一定比例传递给<假想敌:铳>,处于【盲信之誓】连结上的我方单位每秒受到物理伤害","【末日布道】持续召唤场上所有<“碎铳之簧”>向自身移动,<“碎铳之簧”>移动速度大幅提升并免疫伤害,对经过的我方单位造成物理伤害"]},"boss_3":{"bossId":"boss_3","enemyKey":"enemy_9021_acduml","handbookId":"enemy_9021_acduml","name":"假想敌:管","sortId":3,"weight":6,"hidden":false,"bloodPoint":{"FUNNY":285000,"NORMAL":708750,"HARD":2000000,"ABYSS":4000000},"lpr":2,"templates":{"mode_single_funny":{"round":9,"template":"act1autochess_h07_03_s"},"mode_single_normal":{"round":14,"template":"act1autochess_h07_03_s"},"mode_single_hard":{"round":14,"template":"act1autochess_h07_03_s"},"mode_single_abyss":{"round":14,"template":"act1autochess_h07_03_s"},"mode_multi_funny":{"round":14,"template"Line truncated
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