refactor: use CraftTable naming in OAuth client
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@@ -5,7 +5,7 @@ import type { OAuthTokens } from "@modelcontextprotocol/sdk/shared/auth.js";
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import { OAuthCallbackServer } from "../src/callbackServer.js";
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import { credentialAccount, resolveClientOptions, validateMcpUrl } from "../src/config.js";
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import type { TokenStore } from "../src/credentials.js";
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import { GameCraftOAuthProvider } from "../src/oauthProvider.js";
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import { CraftTableOAuthProvider } from "../src/oauthProvider.js";
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import { logoutRemote, requireOAuthProtectedResourceMetadata } from "../src/remote.js";
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class MemoryTokens implements TokenStore {
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@@ -38,7 +38,7 @@ test("OAuth provider validates state and replaces rotated refresh tokens", async
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const options = resolveClientOptions({ url: "https://example.test/mcp", clientId: "client", callbackPort: 48321, env: {} });
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const tokens = new MemoryTokens();
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const discovery = new MemoryDiscovery();
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const provider = new GameCraftOAuthProvider(options, tokens, discovery as never, () => undefined, "expected-state");
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const provider = new CraftTableOAuthProvider(options, tokens, discovery as never, () => undefined, "expected-state");
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assert.equal(provider.validateState("expected-state"), true);
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assert.equal(provider.validateState("wrong-state"), false);
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provider.saveCodeVerifier("verifier");
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