Files
Dontback/Assets/Scripts/Event/EventManager.cs

48 lines
1.2 KiB
C#

using Event.EventArgs;
using Event.EventHandler;
using UnityEngine;
namespace Event
{
public class EventManager : MonoBehaviour
{
private static EventManager _instance;
public static EventManager Instance
{
get
{
if (_instance)
return _instance;
_instance = FindObjectOfType<EventManager>() ??
new GameObject("EventManager").AddComponent<EventManager>();
return _instance;
}
}
private void Awake()
{
if (_instance != null && _instance != this)
{
Destroy(gameObject);
}
else
{
_instance = this;
}
}
public event CameraInterActHandler CameraInterAct;
public event DialogPopHandler DialogPop;
public void OnCameraInterAct(GameObject item)
{
CameraInterAct?.Invoke(new CameraInterActArgs(item));
}
public void OnDialogPop(int index)
{
DialogPop?.Invoke(new DialogPopArgs(index));
}
}
}