Files
Dontback/Assets/Scripts/Data/DialogManager.cs
2024-09-18 09:44:03 +08:00

90 lines
2.5 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace Data
{
public class Dialog
{
public readonly int Index;
public readonly string Content;
public readonly string Type;
public readonly string Animation;
public readonly string Character;
public readonly string DialogEvent;
public Dialog(int index, string content, string type, string animation, string character, string dialogEvent)
{
Index = index;
Content = content;
Type = type;
Animation = animation;
Character = character;
DialogEvent = dialogEvent;
}
}
public class DialogManager : MonoBehaviour
{
public string filePath = "Assets/Dialog/DialogData.csv";
private readonly List<Dialog> _dialog = new();
private static DialogManager _instance;
public static DialogManager Instance
{
get
{
if (_instance)
return _instance;
_instance = FindObjectOfType<DialogManager>() ??
new GameObject("DialogData").AddComponent<DialogManager>();
return _instance;
}
}
private void Awake()
{
if (_instance != null && _instance != this)
{
Destroy(gameObject);
}
else
{
LoadCsv(filePath);
_instance = this;
}
}
private void LoadCsv(string path)
{
var lines = File.ReadAllLines(path);
print(lines);
for (var i = 1; i < lines.Length; i++)
{
var values = lines[i].Split(',');
var dialog = new Dialog(
int.Parse(values[0]),
values[1],
values[2],
values[3],
values[4],
values[5]
);
_dialog.Add(dialog);
}
}
public Dialog GetDialogByIndex(int index)
{
foreach (var dialog in _dialog.Where(dialogue => dialogue.Index == index))
{
return dialog;
}
Debug.LogWarning($"Dialog with index {index} not found.");
return null;
}
}
}