109 lines
3.1 KiB
C#
109 lines
3.1 KiB
C#
using System.Collections;
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using Event;
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using Event.EventArgs;
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using TMPro;
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using UnityEngine;
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namespace Dialog
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{
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public class ScreenDialog : MonoBehaviour
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{
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public float typingSpeed = 0.05f;
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public string introduceText;
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private string _currentText = "";
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private float _timer;
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private int _currentIndex;
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private bool _start;
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private bool _isBlinking;
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public TMP_Text textMeshPro;
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public float printTime;
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public float maxPrintTime = 10;
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public bool isTime2Break;
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private string _eventToBeExc;
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private string _eventArg;
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private void Update()
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{
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if (!_start) return;
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printTime += Time.deltaTime;
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if (printTime > maxPrintTime)
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{
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isTime2Break = true;
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StartCoroutine(Delay());
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}
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if (_currentText == introduceText)
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{
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return;
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}
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_timer += Time.deltaTime;
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if (!(_timer >= typingSpeed)) return;
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_timer = 0f;
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_currentText += introduceText[_currentIndex];
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textMeshPro.text = _currentText;
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_currentIndex++;
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}
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// 沟槽的生命周期
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private IEnumerator Delay()
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{
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yield return new WaitForSeconds(1f);
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EventManager.Instance.EventSwitch(_eventToBeExc, _eventArg);
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}
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private void OnEnable()
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{
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EventManager.Instance.DialogPop += StartPrinting;
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}
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private void OnDisable()
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{
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EventManager.Instance.DialogPop -= StartPrinting;
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}
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private IEnumerator BlinkCursor()
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{
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while (true)
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{
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if (isTime2Break)
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{
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_start = false;
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printTime = 0;
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isTime2Break = false;
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textMeshPro.fontSize = 48.7f;
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textMeshPro.text = "+";
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break;
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}
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if (!_isBlinking)
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{
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textMeshPro.text += "|";
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_isBlinking = true;
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}
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else
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{
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textMeshPro.text = textMeshPro.text[..^1];
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_isBlinking = false;
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}
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yield return new WaitForSeconds(0.3f);
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}
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}
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private void StartPrinting(DialogPopArgs e)
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{
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if (!DialogManager.Instance.GetDialogByIndex(e.Index).Type.Equals("screen")) return;
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if (printTime != 0) return;
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_start = true;
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_currentText = "";
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introduceText = DialogManager.Instance.GetDialogByIndex(e.Index).Content;
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_eventToBeExc = DialogManager.Instance.GetDialogByIndex(e.Index).DialogEvent;
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_eventArg = DialogManager.Instance.GetDialogByIndex(e.Index).DialogEventArg;
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_currentIndex = 0;
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_timer = 0f;
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textMeshPro.fontSize = 80;
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StartCoroutine(BlinkCursor());
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}
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}
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} |