using System; using Keyboard; using UnityEngine; namespace Player { public class PlayerMotion : MonoBehaviour { [SerializeField] private Rigidbody rb; [SerializeField] private Animator animator; private Vector3 _velocity; private void Update() { Run(); } private void Run() { _velocity = KeySettingManager.Instance.Direction.x * transform.right + KeySettingManager.Instance.Direction.y * transform.forward; rb.AddForce(_velocity.normalized * (Time.deltaTime * 10), ForceMode.Impulse); } } }