AI补足注释(已经快看不懂了)
实现i18n 优化部分模块的逻辑以优化性能 修复物品展示框打开时按下ESC唤出暂停菜单但没有暂停的bug Signed-off-by: Eicy <im@crash.work>
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@@ -4,21 +4,27 @@ using UnityEngine;
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namespace Camera
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{
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// 处理摄像机与可交互物体的交互
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public class CameraInterAct : MonoBehaviour
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{
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[SerializeField] private int maxInterActDistance = 10;
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[SerializeField] private GameObject target;
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[Header("Interaction Settings")]
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[SerializeField] private int maxInterActDistance = 10; // 最大交互距离
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private void Update()
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{
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Physics.Raycast(transform.position, transform.forward, out var raycastHit, maxInterActDistance);
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if (raycastHit.collider && Input.GetKeyDown(KeySettingManager.Instance.GetKey("InterAct")))
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// 执行射线检测
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if (!Physics.Raycast(transform.position, transform.forward, out var raycastHit,
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maxInterActDistance)) return;
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// 检测到碰撞体并按下交互键
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if (Input.GetKeyDown(KeySettingManager.Instance.GetKey("InterAct")))
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{
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EventManager.Instance.OnCameraInterAct(raycastHit.collider.gameObject);
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}
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}
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private void OnDrawGizmos()
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{
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// 在场景视图中绘制射线,便于调试
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Gizmos.color = Color.green;
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Gizmos.DrawLine(transform.position, transform.position + transform.forward * maxInterActDistance);
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}
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