AI补足注释(已经快看不懂了)

实现i18n
优化部分模块的逻辑以优化性能
修复物品展示框打开时按下ESC唤出暂停菜单但没有暂停的bug

Signed-off-by: Eicy <im@crash.work>
This commit is contained in:
2024-10-14 21:37:04 +08:00
parent 3a74806d8c
commit c9d29f2a68
28 changed files with 1244 additions and 476 deletions

View File

@@ -2,27 +2,35 @@
namespace Camera
{
// 控制摄像机的类
public class CameraController : MonoBehaviour
{
public float mouseSensitivity = 100.0f;
public Transform playerBody;
[Header("Camera Settings")]
public float mouseSensitivity = 100.0f; // 鼠标灵敏度
public Transform playerBody; // 玩家身体的 Transform 组件
private float _xRotation;
private float _xRotation; // 摄像机的上下旋转角度
private void Start()
{
// 锁定鼠标光标到屏幕中心
Cursor.lockState = CursorLockMode.Locked;
}
private void Update()
{
// 获取鼠标的水平和垂直移动值
var mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
var mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
// 更新垂直旋转值并限制在 -90 到 90 度之间
_xRotation -= mouseY;
_xRotation = Mathf.Clamp(_xRotation, -90f, 90f);
// 应用旋转到摄像机
transform.localRotation = Quaternion.Euler(_xRotation, 0f, 0f);
// 旋转玩家身体
playerBody.Rotate(Vector3.up * mouseX);
}
}