更新至Unity6
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@@ -9,7 +9,7 @@ namespace Items
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protected override void ActivateItem()
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{
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base.ActivateItem();
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EventManager.Instance.OnDialogPop(index);
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//EventManager.Instance.OnDialogPop(index);
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EventManager.Instance.OnItemDialog(gameObject.name);
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Destroy(gameObject);
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}
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