更新至Unity6
This commit is contained in:
@@ -50,7 +50,7 @@ namespace Dialog
|
||||
{
|
||||
if (_instance)
|
||||
return _instance;
|
||||
_instance = FindObjectOfType<DialogManager>() ??
|
||||
_instance = FindFirstObjectByType<DialogManager>() ??
|
||||
new GameObject("DialogData").AddComponent<DialogManager>();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
@@ -27,6 +27,7 @@ namespace Dialog
|
||||
private void DialogPop(ItemDialogArgs itemDialogArgs)
|
||||
{
|
||||
var itemText = DialogManager.Instance.GetItemText(itemDialogArgs.ItemName);
|
||||
Debug.Log("ItemDialog");
|
||||
if (itemText is null) return;
|
||||
panel.SetActive(true);
|
||||
itemIcon.texture = Resources.Load<Texture2D>("Item" + "/" + itemText.Name);
|
||||
@@ -35,12 +36,13 @@ namespace Dialog
|
||||
Time.timeScale = 0;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
//todo
|
||||
/*private void Update()
|
||||
{
|
||||
if ((!panel.activeSelf || !Input.GetKeyDown(KeyCode.Escape)) &&
|
||||
!Input.GetKeyDown(KeySettingManager.Instance.GetKey("InterAct"))) return;
|
||||
Time.timeScale = 1;
|
||||
panel.SetActive(false);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user