将物品交互弹窗的打开关闭逻辑修改以解决
关闭后因为按下E重新打开的问题 在关闭状态下无法再打开的问题 Signed-off-by: Eicy <im@crash.work>
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@@ -492,7 +492,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &143509930
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--- !u!224 &143509930
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1,6 +1,5 @@
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using Event;
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using Event;
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using Event.EventArgs;
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using Event.EventArgs;
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using Keyboard;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@@ -37,12 +36,11 @@ namespace Dialog
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}
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}
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//todo
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//todo
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/*private void Update()
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private void Update()
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{
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{
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if ((!panel.activeSelf || !Input.GetKeyDown(KeyCode.Escape)) &&
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if ((!panel.activeSelf || !Input.GetKeyDown(KeyCode.Escape)) && Time.timeScale == 0 ) return;
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!Input.GetKeyDown(KeySettingManager.Instance.GetKey("InterAct"))) return;
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Time.timeScale = 1;
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Time.timeScale = 1;
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panel.SetActive(false);
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panel.SetActive(false);
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}*/
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}
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}
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}
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}
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}
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