+玩家行为事件

+视角摇晃
+相机后处理
This commit is contained in:
2024-09-14 15:53:56 +08:00
parent 8bea97f5ae
commit 2be87291b7
20 changed files with 519 additions and 13 deletions

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using Event;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
namespace Camera
{
public class CameraPostProcessing : MonoBehaviour
{
private UnityEngine.Camera _camera;
private PostProcessVolume _processVolume;
private void Awake()
{
_camera = GetComponent<UnityEngine.Camera>();
_processVolume = GetComponent<PostProcessVolume>();
}
private void Start()
{
EventManager.Instance.PlayerRunning += PostProcess;
EventManager.Instance.PlayerRunStop += ProcessingStop;
}
private void PostProcess()
{
_camera.fieldOfView = Mathf.Lerp(_camera.fieldOfView, 90f, Time.deltaTime * 10f);
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value = Mathf.Lerp(_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value, 1f, Time.deltaTime * 10f);
}
private void ProcessingStop()
{
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value = Mathf.Lerp(_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value, 0f, Time.deltaTime * 10f);
_camera.fieldOfView = Mathf.Lerp(_camera.fieldOfView, 60f, Time.deltaTime * 10f);
}
}
}

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fileFormatVersion: 2
guid: dd8e51b43a0c4d4ca7e732246b8ad2e6
timeCreated: 1726297370

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using Event;
using UnityEngine;
namespace Camera
{
public class CameraShake : MonoBehaviour
{
public Transform cameraTransform;
public float amplitude = 0.05f;
public float frequency = 10.0f;
private Vector3 _originalPos;
private bool _isRunning;
private bool _isWalking;
private void Start()
{
_originalPos = cameraTransform.localPosition;
EventManager.Instance.PlayerRunning += OnPlayerRunning;
EventManager.Instance.PlayerRunStop += StopRunning;
EventManager.Instance.PlayerWalking += OnPlayerWalking;
EventManager.Instance.PlayerWalkStop += StopWalking;
}
private void OnPlayerRunning()
{
_isRunning = true;
}
private void OnPlayerWalking()
{
_isWalking = true;
}
private void StopRunning()
{
_isRunning = false;
}
private void StopWalking()
{
_isWalking = false;
}
private void Update()
{
if (_isRunning)
{
var xShake = Mathf.Sin(Time.time * frequency) * amplitude;
var yShake = Mathf.Cos(Time.time * frequency * 2) * amplitude * 0.5f;
cameraTransform.localPosition = _originalPos + new Vector3(xShake, yShake, 0);
}
else
{
if (_isWalking)
{
var xShake = Mathf.Sin(Time.time * frequency / 2) * amplitude;
var yShake = Mathf.Cos(Time.time * frequency / 2 * 2) * amplitude * 0.5f;
cameraTransform.localPosition = _originalPos + new Vector3(xShake, yShake, 0);
}else
cameraTransform.localPosition = _originalPos;
}
}
}
}

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fileFormatVersion: 2
guid: d64f284209414d79a3996a0a6d1748b4
timeCreated: 1726297975