添加对象池并更新KeySettingManager的README
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@@ -20,7 +20,7 @@ namespace AnnoyingUtils.KeyboardInput
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if (_instance) return _instance;
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_instance = FindObjectOfType<KeySettingManager>();
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if (_instance) return _instance;
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var go = new GameObject("KeySettingManager");
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var go = new GameObject(nameof(KeySettingManager));
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_instance = go.AddComponent<KeySettingManager>();
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return _instance;
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