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Workspace/Assets/Modules/ShrinkContext.AppAdapter/Runtime/ShrinkAppLoaderBootstrapper.cs
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#nullable enable
using Cysharp.Threading.Tasks;
using ShrinkApp;
using UnityEngine;
namespace ShrinkContext.AppAdapter
{
/// <summary>
/// ShrinkApp 加载器宿主的自动引导:
/// hostingMode == ContextLoader 时在 BeforeSceneLoad 创建常驻 GameObject 并启动 ShrinkAppLoaderHost
/// 同时把服务容器接回 ShrinkApp 静态入口(InitializeForExternalHost),保证场景脚本照常访问 ShrinkApp.Services。
/// ClassicHost 模式下完全不动——经典路径零行为变化。
/// </summary>
public sealed class ShrinkAppLoaderBootstrapper : MonoBehaviour
{
private static ShrinkAppLoaderBootstrapper? _instance;
/// <summary>
/// Starter/组合包在 SubsystemRegistration 阶段设置的默认装配表。
/// AppAdapter 保持不依赖具体业务模块,组合根负责把原生组件挂到已发现的模块 id。
/// </summary>
public static System.Action<ShrinkAppLoaderHost>? DefaultComposition { get; set; }
public static ShrinkAppLoaderBootstrapper? Instance => _instance;
public ShrinkAppLoaderHost Host { get; private set; } = null!;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void AutoBootstrap()
{
if (ShrinkAppSettings.Instance.hostingMode != ShrinkAppHostingMode.ContextLoader)
return;
var gameObject = new GameObject("ShrinkAppLoaderHost");
DontDestroyOnLoad(gameObject);
gameObject.AddComponent<ShrinkAppLoaderBootstrapper>();
}
private void Awake()
{
if (_instance != null && _instance != this)
{
Destroy(gameObject);
return;
}
_instance = this;
Host = new ShrinkAppLoaderHost();
DefaultComposition?.Invoke(Host);
var profile = ShrinkAppCompositionProfile.LoadDefault();
if (profile != null)
Host.ApplyComposition(profile.ResolveDocument());
global::ShrinkApp.ShrinkApp.InitializeForExternalHost(Host.Services);
Host.StartAsync().Forget(ex =>
{
Debug.LogException(ex);
Debug.LogError("[ShrinkApp.LoaderHost] 启动失败: " + ex.Message);
});
}
private void OnDestroy()
{
if (_instance == this)
_instance = null;
}
}
}