Files
Workspace/Assets/Modules/ShrinkDataSaver/Runtime/ShrinkDataSaverSettings.cs
T
cneicy d74c2f08ca feat(packages): 内置 SDK 包并完善 ContextLoader 集成
- 将 ShrinkEventBus、ShrinkDataSaver 及其 EventBus 集成从 gitlink 转为仓库直接维护的完整 UPM 包,补齐运行时、编辑器工具、测试与文档
- 新增 Command 和 Network 的 App 集成组件,支持 ContextLoader 服务发布、可逆注销及 Network Loopback 生命周期管理
- 更新 Starter 与演示组合逻辑,缺失模块时可注册、已有兼容安装器时可覆盖,并补充宿主启动断言
- 升级内部包依赖与 Shared CodeGen 包定义,放宽 Integration.App 包的 Git 忽略规则
- 将独立服务器生成器改为基于已编译程序集的语义扫描,支持 partial、复杂泛型、命名冲突检测及模板 SHA-256 覆写保护
- 新增 Network 语义扫描、模板保护和 App 组件生命周期测试
- 新增真实 UPM 消费工程验证脚本,校验内部版本一致性、程序集加载及 EditMode 测试
- 重构当前架构文档并归档已完成的 Cordis 迁移与旧代码地图
2026-08-18 18:06:34 +08:00

62 lines
2.1 KiB
C#

using UnityEngine;
namespace ShrinkDataSaver
{
[CreateAssetMenu(fileName = "ShrinkDataSaverSettings", menuName = "ShrinkDataSaver/Settings")]
public class ShrinkDataSaverSettings : ScriptableObject
{
private static ShrinkDataSaverSettings _instance;
public static ShrinkDataSaverSettings Instance
{
get
{
if (_instance) return _instance;
_instance = Resources.Load<ShrinkDataSaverSettings>("ShrinkDataSaverSettings");
#if UNITY_EDITOR
if (!_instance)
{
var guids = UnityEditor.AssetDatabase.FindAssets("t:ShrinkDataSaverSettings");
if (guids.Length > 0)
{
var path = UnityEditor.AssetDatabase.GUIDToAssetPath(guids[0]);
_instance = UnityEditor.AssetDatabase.LoadAssetAtPath<ShrinkDataSaverSettings>(path);
}
}
#endif
if (!_instance)
{
_instance = CreateInstance<ShrinkDataSaverSettings>();
Debug.LogWarning(
"[ShrinkDataSaver] 未找到 ShrinkDataSaverSettings 配置文件!当前使用默认配置。\n" +
"请通过菜单 Assets → Create → ShrinkDataSaver → Settings 创建配置文件,\n" +
"可放置在项目任意目录下(编辑器会自动搜索),或在 ShrinkDataSaverBootstrap 组件上手动指定。");
}
return _instance;
}
internal set => _instance = value;
}
[Header("Storage")]
public string customSavePath = "";
[Header("Settings File")]
public string settingsFileName = "settings.json";
public bool syncSettingsToCloud; //todo
[Header("Save Slots")]
public int maxSlots;
public string saveFileExtension = ".sav";
[Header("Screenshot")]
public int screenshotMaxWidth = 256;
[Header("Settings Debounce")]
public float settingsWriteDebounceSeconds = 0.3f;
}
}