Add the Entities NativeQueue adapter, standalone .NET runtime and source generator, reproducible smoke coverage, and Unity benchmark assets for EventBus 2.0.
154 lines
4.0 KiB
Plaintext
154 lines
4.0 KiB
Plaintext
# This .gitignore file should be placed at the root of your Unity project directory
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#
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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.utmp/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/DotNet/**/[Bb]in/
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/DotNet/**/[Oo]bj/
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/TestResults/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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*.log
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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*.blend1
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*.blend1.meta
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Jetbrains Rider personal-layer settings
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*.DotSettings.user
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.unityproj
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*.sln
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*.csproj
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Tracked source project for rebuilding ShrinkModFramework external DLL fixtures.
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!Tools/ShrinkModFixtureBuilder/ShrinkModFixtureBuilder.csproj
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Tools/ShrinkModFixtureBuilder/bin/
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Tools/ShrinkModFixtureBuilder/obj/
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# Tracked standalone .NET projects for ShrinkEventBus runtime and generator validation.
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!DotNet/ShrinkEventBus.Core/ShrinkEventBus.Core.csproj
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!DotNet/ShrinkEventBus.Generator/ShrinkEventBus.Generator.csproj
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!DotNet/ShrinkEventBus.Smoke/ShrinkEventBus.Smoke.csproj
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Mono auto generated files
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mono_crash.*
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.unitypackage.meta
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*.app
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# Windows Git matches the macOS bundle pattern case-insensitively. Keep all
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# namespace-suffixed Unity Integration.App packages in source control.
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!Assets/Modules/*.Integration.App/
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!Assets/Modules/*.Integration.App/**
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# Crashlytics generated file
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crashlytics-build.properties
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# TestRunner generated files
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InitTestScene*.unity*
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# Addressables default ignores, before user customizations
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/ServerData
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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# Visual Scripting auto-generated files
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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Assets/StreamingAssets/Whisper/ggml-base.bin
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.planning/
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AGENTS.md
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Assets/Screenshots/
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output/
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tmp/
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Artifacts/
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Packages/
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Assets/unity-mcp/
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Assets/unity-mcp.meta
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.vscode/
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.claude/
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.codex/
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.funplay/
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CLAUDE.md
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KNOWN_PITFALLS.md
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Assets/~UnityDirMonSyncFile~84ae11425aac2204fbff8739574b1de6~
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.idea/
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GeneratedServers/
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!GeneratedServers/
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GeneratedServers/*
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!GeneratedServers/ReplacedPerson.Core/
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GeneratedServers/ReplacedPerson.Core/*
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!GeneratedServers/ReplacedPerson.Core/ReplacedPerson.Core.csproj
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!GeneratedServers/ReplacedPerson.ServerHost/
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GeneratedServers/ReplacedPerson.ServerHost/*
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!GeneratedServers/ReplacedPerson.ServerHost/ReplacedPerson.ServerHost.csproj
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!GeneratedServers/ReplacedPerson.ServerHost/Program.cs
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!GeneratedServers/ReplacedPerson.ServerHost/run-server.ps1
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!GeneratedServers/ReplacedPerson.ServerHost/README.md
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!GeneratedServers/ExampleGreedMod.Rules/
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GeneratedServers/ExampleGreedMod.Rules/*
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!GeneratedServers/ExampleGreedMod.Rules/ExampleGreedMod.Rules.csproj
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!GeneratedServers/ExampleGreedMod.Rules/pack-mod.ps1
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GeneratedModSdk/
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