Files
Workspace/Assets/Modules/ShrinkModFramework/Runtime/Bootstrap/ShrinkModFrameworkSettings.cs
T

70 lines
2.5 KiB
C#

using UnityEngine;
namespace ShrinkModFramework
{
[CreateAssetMenu(fileName = "ShrinkModFrameworkSettings", menuName = "ShrinkModFramework/Settings")]
public class ShrinkModFrameworkSettings : ScriptableObject
{
private static ShrinkModFrameworkSettings _instance;
public static ShrinkModFrameworkSettings Instance
{
get
{
if (_instance) return _instance;
_instance = Resources.Load<ShrinkModFrameworkSettings>("ShrinkModFrameworkSettings");
#if UNITY_EDITOR
if (!_instance)
{
var guids = UnityEditor.AssetDatabase.FindAssets("t:ShrinkModFrameworkSettings");
if (guids.Length > 0)
{
var path = UnityEditor.AssetDatabase.GUIDToAssetPath(guids[0]);
_instance = UnityEditor.AssetDatabase.LoadAssetAtPath<ShrinkModFrameworkSettings>(path);
}
}
#endif
if (!_instance)
{
_instance = CreateInstance<ShrinkModFrameworkSettings>();
Debug.LogWarning(
"[ShrinkModFramework] 未找到 ShrinkModFrameworkSettings 配置文件,当前使用默认配置。");
}
return _instance;
}
internal set => _instance = value;
}
[Header("Bootstrap")]
public bool autoLoadOnStartup = true;
[Tooltip("使用 ShrinkContextHost 协调模组组件;关闭时回退到旧的只增不减 ShrinkModLoader。")]
public bool useContextHost = true;
[Header("Logging")]
public bool verboseLogging = true;
[Header("Discovery")]
public string[] assemblyNamePrefixes = new string[0];
[Header("External Mods")]
public bool enableExternalDllMods = true;
public bool autoCreateExternalModsDirectory = true;
public string externalModsFolderName = "Mods";
public bool watchExternalModsDirectory = true;
public float externalModsReloadDelaySeconds = 0.5f;
[Min(1)]
[Tooltip("Mono 下外部程序集 revision 会常驻;历史数量达到该软阈值后提示 Domain Reload/重启。")]
public int externalAssemblyRevisionSoftLimit = 16;
[Header("Harmony")]
public bool enableHarmonyPatching = true;
[Header("Networking")]
public bool enableNetworkSync = true;
}
}