#nullable enable using System.Collections; using System.Reflection; using Demo2.Domain; using Demo2.ECS; using Demo2.Runtime; using NUnit.Framework; using Unity.Entities; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.TestTools; using UnityEngine.UIElements; namespace Demo2.Tests { public sealed class Demo2PlayModeTests { [UnityTest] public IEnumerator SceneEntry_OpensTitleAndStartsTheRealFactoryScreen() { yield return SceneManager.LoadSceneAsync("Demo2", LoadSceneMode.Single); yield return null; var controller = Object.FindObjectOfType(); Assert.That(controller, Is.Not.Null); var document = controller!.GetComponentInChildren(); Assert.That(document, Is.Not.Null); var solo = document!.rootVisualElement.Q