demo
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#nullable enable
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using System.Collections.Generic;
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using ReplacedPerson.Core;
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namespace ExampleGreedMod
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{
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public sealed class ExampleGreedRules : IReplacedPersonMod
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{
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public string Id => "example.greedy-training";
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public string Version => "1.0.0";
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public void Register(IReplacedPersonRegistry registry)
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{
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registry.RegisterCard(new ReplacedCardDefinition
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{
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Id = "example.audit",
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Name = "审计",
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Description = "测试卡:反击成功后额外恢复 1 COST。",
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EffectType = ReplacedEffectType.Counter,
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Cost = 2,
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BaseValue = 4,
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Factor = 2,
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SpecialEffectId = "example.audit-refund"
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});
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registry.RegisterEffectResolver("example.audit-refund", new AuditRefundResolver());
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registry.RegisterEnemy(new ReplacedEnemyDefinition
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{
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Id = "example.training",
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Name = "训练用审计员",
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MaxHealth = 18,
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NormalDeck = new List<string>
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{
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"example.audit", "example.audit", "attack.kill", "attack.kill", "attack.elbow", "attack.elbow",
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"dodge.flash", "dodge.flash", "counter.blood", "counter.blood", "greed.snob", "greed.snob"
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},
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EndDeck = new List<string> { "end.inherit", "end.ledger", "end.severance", "end.black" },
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RewardIds = new List<string> { "example.audit" }
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});
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registry.RegisterReward("example.audit", "审计卡");
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registry.RegisterStory("example.training.story", "审计训练", "账本上的每一行都在回望你。");
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registry.RegisterCommand("example audit", _ => "audit-ready");
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}
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private sealed class AuditRefundResolver : IReplacedPersonEffectResolver
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{
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public ReplacedEffectResult Resolve(ReplacedEffectContext context) => new()
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{
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CostDelta = 1,
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Log = "审计返还 1 COST"
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};
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}
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}
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}
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