feat(sdk): migrate to EventBus 2.0
Replace the legacy EventBase runtime with generated multi-bus bindings and explicit scheduling. Migrate app, data, network, demo, and mod consumers; add generated network-event registration and owner-scoped mod content overrides.
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@@ -8,7 +8,7 @@ using Unity.CompilationPipeline.Common.ILPostProcessing;
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namespace ShrinkEventBus.CodeGen
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{
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internal sealed class PostProcessorAssemblyResolver : IAssemblyResolver
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public sealed class PostProcessorAssemblyResolver : IAssemblyResolver
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{
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private readonly string[] _references;
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private readonly Dictionary<string, AssemblyDefinition> _cache = new();
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