feat(cordis): 接入上下文组合与模组事务热替换
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using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using ShrinkEventBus;
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using ShrinkNetwork;
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using ShrinkNetwork.Integration;
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using UnityEngine;
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public sealed class ShrinkEmbeddedHostNetworkDemoSceneController : MonoBehaviour
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{
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private const long DemoSessionId = 1;
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private const string DemoPlayerId = "local-player";
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private const string FireballSkillId = "fireball";
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private const string UltimateSkillId = "ultimate";
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private readonly List<string> _logs = new();
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private ShrinkNetworkService _embeddedHostService;
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private ShrinkNetworkService _localClientService;
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private ShrinkLoopbackTransport _embeddedHostTransport;
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private ShrinkLoopbackTransport _localClientTransport;
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private ShrinkNetworkSession _localClientSession;
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private int _clientHp;
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private int _hostObservedHp;
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private int _hostMana;
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private long _nextDeltaVersion;
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private long _lastAppliedDeltaVersion;
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private string _lastSkillDecision = "未请求";
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private Vector2 _logScroll;
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private bool _initialized;
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private void Start()
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{
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ResetDemo();
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}
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private void OnDestroy()
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{
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ShutdownDemo();
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}
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[ContextMenu("重置演示")]
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public void ResetDemo()
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{
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ShutdownDemo();
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ResetState();
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RegisterEventHandlers();
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SetupEmbeddedHostTopology();
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_initialized = true;
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AppendLog("演示已就绪:本地客户端已接入内置 Host Server。");
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}
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private void OnGUI()
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{
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var areaHeight = Mathf.Min(Screen.height - 32f, 860f);
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var logHeight = Mathf.Max(180f, areaHeight - 610f);
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var area = new Rect(16f, 16f, 560f, areaHeight);
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GUILayout.BeginArea(area, GUI.skin.window);
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GUILayout.Label("ShrinkSDK 内置 Host 联机演示");
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GUILayout.Label("拓扑:本地客户端 -> 内置 Host Server(演示阶段使用 Loopback 代替 SteamP2P/LAN)");
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GUILayout.Space(8f);
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GUILayout.Label("客户端状态");
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GUILayout.Label($"血量:{_clientHp}");
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GUILayout.Label($"下一个增量版本号:{_nextDeltaVersion + 1}");
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GUILayout.Label($"最近一次技能裁决:{_lastSkillDecision}");
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GUILayout.Space(8f);
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GUILayout.Label("内置 Host 状态");
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GUILayout.Label($"Host 观察到的客户端血量:{_hostObservedHp}");
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GUILayout.Label($"Host 最近应用的增量版本:{_lastAppliedDeltaVersion}");
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GUILayout.Label($"Host 当前可用法力:{_hostMana}");
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GUILayout.Space(8f);
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GUI.enabled = _initialized && _localClientSession != null;
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if (GUILayout.Button("发送血量增量 -7", GUILayout.Height(32f)))
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{
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SendFreshHpDeltaAsync().Forget();
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}
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GUILayout.Label("作用:模拟客户端只同步变化后的血量,并携带新的 DeltaVersion。");
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if (GUILayout.Button("重放旧版本增量(hp=999)", GUILayout.Height(32f)))
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{
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SendStaleHpDeltaAsync().Forget();
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}
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GUILayout.Label("作用:发送一个过期版本号的旧增量,验证 Host 会拒绝重复或回退版本。");
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if (GUILayout.Button("请求释放火球术(消耗 3)", GUILayout.Height(32f)))
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{
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RequestSkillAsync(FireballSkillId, 3).Forget();
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}
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GUILayout.Label("作用:客户端向 Host 发起 HasResult 请求,由 Host 判断法力是否足够并返回 ALLOW / DENY。");
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if (GUILayout.Button("请求释放终极技能(消耗 6)", GUILayout.Height(32f)))
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{
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RequestSkillAsync(UltimateSkillId, 6).Forget();
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}
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GUILayout.Label("作用:制造一次更容易失败的裁决请求,观察 IsCanceled 与 EventResult 回传。");
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GUI.enabled = _initialized;
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if (GUILayout.Button("给 Host 补充法力 +2", GUILayout.Height(28f)))
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{
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_hostMana += 2;
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AppendLog($"Host 法力已补充到 {_hostMana}。");
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}
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GUILayout.Label("作用:手动提高 Host 侧法力,用于重新测试技能裁决。");
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if (GUILayout.Button("重置演示", GUILayout.Height(28f)))
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{
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ResetDemo();
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}
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GUILayout.Label("作用:重建内置 Host / Client 拓扑并清空当前演示状态。");
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GUI.enabled = true;
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GUILayout.Space(10f);
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GUILayout.Label("事件日志");
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_logScroll = GUILayout.BeginScrollView(_logScroll, GUILayout.Height(logHeight));
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for (var i = 0; i < _logs.Count; i++)
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{
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GUILayout.Label(_logs[i]);
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}
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GUILayout.EndScrollView();
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GUILayout.EndArea();
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}
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private void ResetState()
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{
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_clientHp = 100;
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_hostObservedHp = 100;
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_hostMana = 5;
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_nextDeltaVersion = 0;
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_lastAppliedDeltaVersion = 0;
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_lastSkillDecision = "未请求";
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_logs.Clear();
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_logScroll = Vector2.zero;
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}
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private void RegisterEventHandlers()
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{
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EventBus.RegisterEvent<DemoPlayerHpDeltaEvent>(OnEmbeddedHostHpDelta, EventPriority.NORMAL);
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EventBus.RegisterEvent<DemoCanUseSkillEvent>(OnEmbeddedHostSkillRequest, EventPriority.HIGH);
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}
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private void SetupEmbeddedHostTopology()
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{
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_embeddedHostService = new ShrinkNetworkService(new ShrinkJsonNetworkSerializer(),
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new ShrinkNetworkMessageRegistry(), new ShrinkNetworkRouter());
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_localClientService = new ShrinkNetworkService(new ShrinkJsonNetworkSerializer(),
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new ShrinkNetworkMessageRegistry(), new ShrinkNetworkRouter());
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_embeddedHostTransport = new ShrinkLoopbackTransport();
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_localClientTransport = new ShrinkLoopbackTransport();
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_embeddedHostTransport.LinkPeer(_localClientTransport);
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_embeddedHostService.OnSessionConnected += OnEmbeddedHostSessionConnected;
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_localClientService.OnSessionConnected += OnLocalClientSessionConnected;
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_embeddedHostService.BindTransport(_embeddedHostTransport);
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_localClientService.BindTransport(_localClientTransport);
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_localClientTransport.OpenSession(DemoSessionId, "embedded-host");
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}
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private void ShutdownDemo()
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{
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EventBus.UnregisterAllEventsForObject(this);
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if (_localClientTransport != null)
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{
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try
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{
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_localClientTransport.CloseSession(DemoSessionId, "embedded-host");
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}
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catch
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{
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}
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}
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if (_embeddedHostService != null)
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{
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_embeddedHostService.BindTransport(null);
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_embeddedHostService.OnSessionConnected -= OnEmbeddedHostSessionConnected;
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}
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if (_localClientService != null)
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{
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_localClientService.BindTransport(null);
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_localClientService.OnSessionConnected -= OnLocalClientSessionConnected;
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}
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_embeddedHostTransport?.Stop();
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_localClientTransport?.Stop();
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_localClientSession = null;
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_embeddedHostService = null;
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_localClientService = null;
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_embeddedHostTransport = null;
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_localClientTransport = null;
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_initialized = false;
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}
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private void OnEmbeddedHostSessionConnected(ShrinkNetworkSession session)
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{
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session.SetPeerKind(ShrinkNetworkPeerKind.Client);
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AppendLog($"内置 Host 已接收玩家会话 {session.SessionId}。");
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}
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private void OnLocalClientSessionConnected(ShrinkNetworkSession session)
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{
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session.SetPeerKind(ShrinkNetworkPeerKind.Server);
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_localClientSession = session;
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AppendLog($"本地客户端已作为会话 {session.SessionId} 接入内置 Host。");
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}
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private async UniTaskVoid SendFreshHpDeltaAsync()
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{
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if (_localClientSession == null)
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return;
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_clientHp = Mathf.Max(0, _clientHp - 7);
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var version = ++_nextDeltaVersion;
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AppendLog($"客户端发送血量增量 v{version},目标血量 {_clientHp}。");
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await _localClientSession.PublishEventAsync(new DemoPlayerHpDeltaEvent
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{
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PlayerId = DemoPlayerId,
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TargetNode = DemoNetworkNodeRole.EmbeddedHost,
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Hp = _clientHp,
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DeltaVersion = version
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});
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await UniTask.Yield();
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AppendLog($"Host 应用后状态:血量={_hostObservedHp},版本={_lastAppliedDeltaVersion}。");
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}
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private async UniTaskVoid SendStaleHpDeltaAsync()
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{
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if (_localClientSession == null)
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return;
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if (_nextDeltaVersion <= 1)
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{
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AppendLog("请先发送至少一次新的增量,再重放旧版本增量。");
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return;
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}
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var staleVersion = _nextDeltaVersion - 1;
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AppendLog($"客户端重放旧版本增量 v{staleVersion},并伪造 hp=999。");
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await _localClientSession.PublishEventAsync(new DemoPlayerHpDeltaEvent
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{
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PlayerId = DemoPlayerId,
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TargetNode = DemoNetworkNodeRole.EmbeddedHost,
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Hp = 999,
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DeltaVersion = staleVersion
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});
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await UniTask.Yield();
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AppendLog($"Host 已忽略旧增量,血量仍为 {_hostObservedHp},版本={_lastAppliedDeltaVersion}。");
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}
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private async UniTaskVoid RequestSkillAsync(string skillId, int manaCost)
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{
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if (_localClientSession == null)
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return;
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var evt = new DemoCanUseSkillEvent
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{
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PlayerId = DemoPlayerId,
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SkillId = skillId,
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ManaCost = manaCost,
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TargetNode = DemoNetworkNodeRole.EmbeddedHost
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};
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AppendLog($"客户端请求释放技能“{skillId}”,法力消耗 {manaCost}。");
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var outcome = await _localClientSession.RequestEventAsync(evt);
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if (!outcome.IsSuccess)
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{
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_lastSkillDecision = $"错误 {outcome.ErrorCode}";
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AppendLog($"技能请求失败:{outcome.ErrorMessage}");
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return;
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}
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_lastSkillDecision = outcome.Result.ToString();
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AppendLog($"客户端收到裁决:{outcome.Result},Canceled={outcome.IsCanceled},Host 法力={_hostMana}。");
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}
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private void OnEmbeddedHostHpDelta(DemoPlayerHpDeltaEvent evt)
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{
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if (evt.TargetNode != DemoNetworkNodeRole.EmbeddedHost)
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return;
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_hostObservedHp = evt.Hp;
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_lastAppliedDeltaVersion = evt.DeltaVersion;
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AppendLog($"内置 Host 已应用血量增量 v{evt.DeltaVersion}:hp={evt.Hp}。");
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}
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private void OnEmbeddedHostSkillRequest(DemoCanUseSkillEvent evt)
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{
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if (evt.TargetNode != DemoNetworkNodeRole.EmbeddedHost)
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return;
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if (_hostMana >= evt.ManaCost)
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{
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_hostMana -= evt.ManaCost;
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evt.SetResult(EventResult.ALLOW);
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AppendLog($"内置 Host 批准技能“{evt.SkillId}”,剩余法力 {_hostMana}。");
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return;
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}
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evt.SetResult(EventResult.DENY);
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evt.SetCanceled(true);
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AppendLog($"内置 Host 拒绝技能“{evt.SkillId}”,需要 {evt.ManaCost},当前仅有 {_hostMana}。");
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}
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private void AppendLog(string message)
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{
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_logs.Add($"[{DateTime.Now:HH:mm:ss}] {message}");
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if (_logs.Count > 18)
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_logs.RemoveAt(0);
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_logScroll.y = float.MaxValue;
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}
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}
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public enum DemoNetworkNodeRole
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{
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LocalClient = 0,
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EmbeddedHost = 1
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}
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[ShrinkNetworkEvent]
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[ShrinkNetworkMessage(3401, "demo/player_hp_delta")]
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public sealed class DemoPlayerHpDeltaEvent : EventBase, IShrinkNetworkMessage, IShrinkNetworkDeltaEvent
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{
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public DemoNetworkNodeRole TargetNode { get; set; }
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public string PlayerId { get; set; } = "";
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public int Hp { get; set; }
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public long DeltaVersion { get; set; }
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public string DeltaKey => $"{TargetNode}:{PlayerId}";
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}
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[Cancelable]
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[HasResult]
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[ShrinkNetworkEvent]
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[ShrinkNetworkMessage(3410, "demo/can_use_skill")]
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public sealed class DemoCanUseSkillEvent : EventBase, IShrinkNetworkRequest
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{
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public DemoNetworkNodeRole TargetNode { get; set; }
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public string PlayerId { get; set; } = "";
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public string SkillId { get; set; } = "";
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public int ManaCost { get; set; }
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}
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