demo2
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#nullable enable
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using Demo2.Domain;
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using ShrinkEventBus;
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namespace Demo2.Runtime
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{
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public sealed class Demo2PhaseEvent : EventBase { public Demo2Phase SimulationPhase; public int Cycle; public float RemainingSeconds; public ulong StateHash; }
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public sealed class Demo2BuildEvent : EventBase { public string PlayerId = string.Empty; public Demo2MachineKind Kind; public int X; public int Y; public bool Accepted; public string ErrorCode = string.Empty; }
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public sealed class Demo2FaultEvent : EventBase { public int StableId; public int FaultCount; }
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public sealed class Demo2SettlementEvent : EventBase { public int Cycle; public long Firepower; public long EnemyHealth; public long Excess; public bool Defended; public int CoreHealth; }
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public sealed class Demo2RewardEvent : EventBase { public int Cycle; public string RuleId = string.Empty; public int Slot; }
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public sealed class Demo2NetworkEvent : EventBase { public string Status = string.Empty; public string Detail = string.Empty; }
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}
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