demo2
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#nullable enable
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using Demo2.Domain;
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using ShrinkCommand;
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namespace Demo2.Runtime
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{
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[ShrinkCommandSubscriber]
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public static class Demo2Commands
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{
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[ShrinkCommand("demo2 status", Description = "显示规则工厂状态")]
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private static string Status() => Service().BuildStatus();
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[ShrinkCommand("demo2 spawn-item <kind> <quantity>", Description = "生成物料", Permission = "demo2.admin.spawn")]
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private static string SpawnItem(Demo2MaterialKind kind, int quantity) { Service().SpawnItem(kind, quantity); return Service().BuildStatus(); }
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[ShrinkCommand("demo2 set-speed <speed>", Description = "设置模拟速度", Permission = "demo2.admin.speed")]
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private static string SetSpeed(int speed) { Service().SetSpeed(speed); return "speed=" + Service().Speed; }
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[ShrinkCommand("demo2 start-wave", Description = "立即推进到下一战斗阶段", Permission = "demo2.admin.wave")]
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private static string StartWave() { Service().StartWaveImmediately(); return Service().BuildStatus(); }
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[ShrinkCommand("demo2 dump-ecs", Description = "导出 ECS 状态", Permission = "demo2.admin.dump")]
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private static string DumpEcs() => Service().DumpEcs();
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[ShrinkCommand("demo2 reload-mods", Description = "重载并暂存 Demo2 Mod", Permission = "demo2.admin.mods")]
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private static string ReloadMods() => Service().StageModReload();
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private static Demo2GameService Service() => Demo2GameService.Current ?? throw new System.InvalidOperationException("Demo2 service unavailable.");
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}
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}
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