demo2
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#nullable enable
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using System;
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using System.Collections.Generic;
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namespace Demo2.Domain
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{
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[Serializable]
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public sealed class Demo2NetworkEnvelope
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{
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public string Type = string.Empty;
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public long Sequence;
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public string PayloadJson = string.Empty;
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}
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[Serializable]
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public sealed class Demo2Handshake
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{
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public string GameVersion = Demo2Protocol.GameVersion;
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public int SimulationVersion = Demo2Protocol.SimulationVersion;
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public string PlayerId = string.Empty;
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public string ReconnectToken = string.Empty;
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public List<Demo2ModManifest> Mods = new();
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}
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[Serializable]
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public sealed class Demo2HandshakeResult
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{
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public bool Accepted;
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public string ErrorCode = string.Empty;
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public string Difference = string.Empty;
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public string PlayerId = string.Empty;
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public string ReconnectToken = string.Empty;
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}
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[Serializable]
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public sealed class Demo2HashBroadcast
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{
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public long Tick;
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public ulong StateHash;
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}
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[Serializable]
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public sealed class Demo2LobbyPlayer
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{
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public string PlayerId = string.Empty;
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public string DisplayName = string.Empty;
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public bool Ready;
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public bool Connected;
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}
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[Serializable]
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public sealed class Demo2LobbyState
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{
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public bool IsHost;
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public Demo2TransportMode Transport;
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public List<Demo2LobbyPlayer> Players = new();
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}
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}
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