feat: integrate performance upgrade and agent inspection tooling
Validate ShrinkSDK Workspace / catalog (push) Successful in 5s
Validate ShrinkSDK Workspace / unity (push) Successful in 3m20s

This commit is contained in:
2026-09-29 10:16:02 +08:00
parent f92105c97d
commit 08246ddb01
114 changed files with 7135 additions and 87 deletions
@@ -0,0 +1,29 @@
using System.IO;
using UnityEditor;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
[InitializeOnLoad]
public static class PlayerAcceptance
{
private static readonly TestRunnerApi Api;
static PlayerAcceptance() { Api = ScriptableObject.CreateInstance<TestRunnerApi>(); Api.RegisterCallbacks(new Results()); }
public static string Run()
{
SessionState.SetBool("Shrink.PlayerAcceptance.Active", true);
return Api.Execute(new ExecutionSettings(new Filter { testMode = TestMode.PlayMode, assemblyNames = new[] { "ShrinkSDK.AgentSupport.PlayerTests" }, targetPlatform = BuildTarget.StandaloneWindows64 }));
}
private sealed class Results : ICallbacks
{
public void RunStarted(ITestAdaptor tests) { }
public void TestStarted(ITestAdaptor test) { }
public void TestFinished(ITestResultAdaptor result) { }
public void RunFinished(ITestResultAdaptor result)
{
if (!SessionState.GetBool("Shrink.PlayerAcceptance.Active", false)) return;
SessionState.SetBool("Shrink.PlayerAcceptance.Active", false);
Directory.CreateDirectory("Artifacts/AgentSupport");
File.WriteAllText("Artifacts/AgentSupport/unity-player-results.xml", result.ToXml().OuterXml);
Debug.Log("Shrink Player acceptance: " + result.PassCount + " passed, " + result.FailCount + " failed.");
}
}
}