# This .gitignore file should be placed at the root of your Unity project directory
#
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
.utmp/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/TestResults/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
*.log

# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Jetbrains Rider personal-layer settings
*.DotSettings.user

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.unityproj
*.sln
*.csproj
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Mono auto generated files
mono_crash.*

# Builds
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app

# Windows Git matches the macOS bundle pattern case-insensitively. Keep all
# namespace-suffixed Unity Integration.App packages in source control.
!Assets/Modules/*.Integration.App/
!Assets/Modules/*.Integration.App/**

# Crashlytics generated file
crashlytics-build.properties

# TestRunner generated files
InitTestScene*.unity*

# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*

# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta

# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
Assets/StreamingAssets/Whisper/ggml-base.bin
.planning/
AGENTS.md
Assets/Screenshots/
output/
tmp/
Artifacts/
Packages/
!Packages/
Packages/*
!Packages/manifest.json
!Packages/packages-lock.json
Assets/unity-mcp/
Assets/unity-mcp.meta
.vscode/
.claude/
.codex/
.funplay/
CLAUDE.md
KNOWN_PITFALLS.md
Assets/~UnityDirMonSyncFile~84ae11425aac2204fbff8739574b1de6~
.idea/
GeneratedServers/
!GeneratedServers/
GeneratedServers/*
!GeneratedServers/ReplacedPerson.Core/
GeneratedServers/ReplacedPerson.Core/*
!GeneratedServers/ReplacedPerson.Core/ReplacedPerson.Core.csproj
!GeneratedServers/ReplacedPerson.ServerHost/
GeneratedServers/ReplacedPerson.ServerHost/*
!GeneratedServers/ReplacedPerson.ServerHost/ReplacedPerson.ServerHost.csproj
!GeneratedServers/ReplacedPerson.ServerHost/Program.cs
!GeneratedServers/ReplacedPerson.ServerHost/run-server.ps1
!GeneratedServers/ReplacedPerson.ServerHost/README.md
!GeneratedServers/ExampleGreedMod.Rules/
GeneratedServers/ExampleGreedMod.Rules/*
!GeneratedServers/ExampleGreedMod.Rules/ExampleGreedMod.Rules.csproj
!GeneratedServers/ExampleGreedMod.Rules/pack-mod.ps1
GeneratedModSdk/
.mimosa/
