Files
cneicy 1180be88a6
Publish UPM package / publish (push) Failing after 1s
chore: initialize standalone UPM package
2026-08-26 02:50:43 +08:00

45 lines
1.6 KiB
C#

using System;
using UnityEngine;
namespace ShrinkTutorial
{
[Serializable]
public class ShrinkTutorialStep
{
[Header("目标定位")]
public ShrinkTutorialTargetMode targetMode = ShrinkTutorialTargetMode.None;
public string targetPath = string.Empty;
public string anchorId = string.Empty;
public bool waitForTarget = true;
[Min(0f)] public float waitTimeout = 5f;
[Header("完成条件")]
public ShrinkTutorialCompleteCondition completeCondition = ShrinkTutorialCompleteCondition.ClickTarget;
public string customEventName = string.Empty;
[Min(0f)] public float autoDelay = 0.5f;
public string dragTargetAnchorId = string.Empty;
[Header("文案")]
public string localizedTextKey = string.Empty;
[TextArea(2, 6)] public string fallbackText = string.Empty;
[Header("表现")]
public ShrinkTutorialDialogAnchor dialogAnchor = ShrinkTutorialDialogAnchor.Auto;
public Vector2 dialogOffset = Vector2.zero;
public ShrinkTutorialMaskShape maskShape = ShrinkTutorialMaskShape.Rect;
[Min(0f)] public float maskPadding = 12f;
public bool showArrow = true;
[Header("信号")]
public string enterSignal = string.Empty;
public string exitSignal = string.Empty;
public bool RequiresTarget()
{
return completeCondition == ShrinkTutorialCompleteCondition.ClickTarget ||
completeCondition == ShrinkTutorialCompleteCondition.DragToTarget ||
targetMode != ShrinkTutorialTargetMode.None;
}
}
}