62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
using UnityEngine;
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namespace ShrinkTutorial
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{
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[CreateAssetMenu(fileName = "ShrinkTutorialSettings", menuName = "ShrinkSDK/引导/引导设置")]
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public class ShrinkTutorialSettings : ScriptableObject
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{
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private static ShrinkTutorialSettings _instance;
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public static ShrinkTutorialSettings Instance
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{
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get
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{
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if (_instance)
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return _instance;
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_instance = Resources.Load<ShrinkTutorialSettings>("ShrinkTutorialSettings");
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#if UNITY_EDITOR
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if (!_instance)
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{
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var guids = UnityEditor.AssetDatabase.FindAssets("t:ShrinkTutorialSettings");
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if (guids.Length > 0)
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{
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var path = UnityEditor.AssetDatabase.GUIDToAssetPath(guids[0]);
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_instance = UnityEditor.AssetDatabase.LoadAssetAtPath<ShrinkTutorialSettings>(path);
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}
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}
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#endif
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if (!_instance)
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{
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_instance = CreateInstance<ShrinkTutorialSettings>();
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Debug.LogWarning(
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"[ShrinkTutorial] 未找到 ShrinkTutorialSettings,当前使用默认配置。\n" +
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"请通过 Assets -> Create -> ShrinkTutorial -> Settings 创建配置资源。");
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}
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return _instance;
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}
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internal set => _instance = value;
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}
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[Header("数据")]
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public ShrinkTutorialDatabase database;
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[Header("运行时")]
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public bool autoCreateManager = true;
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public bool dontDestroyOnLoad = true;
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public int canvasSortingOrder = 9999;
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[Header("遮罩")]
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public Color maskColor = new(0f, 0f, 0f, 0.72f);
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[Header("存储")]
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public string playerPrefsStorageKey = "ShrinkTutorial.Progress";
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[Header("交互")]
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public bool showSkipButton = true;
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}
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}
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