using UnityEngine; namespace ShrinkTutorial { public class ShrinkTutorialAnchor : MonoBehaviour { [SerializeField] private string anchorId = string.Empty; public string AnchorId => anchorId; public void SetAnchorId(string value) { anchorId = value ?? string.Empty; if (isActiveAndEnabled) ShrinkTutorialAnchorRegistry.Register(this); } private void OnEnable() { ShrinkTutorialAnchorRegistry.Register(this); } private void OnDisable() { ShrinkTutorialAnchorRegistry.Unregister(this); } private void OnValidate() { if (!Application.isPlaying) return; ShrinkTutorialAnchorRegistry.Register(this); } } }